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Blender Voxel Sculpting?

29

pantallazoFarsthary, Blender's volumetrics guru, has taken on a new project: Voxel sculpting. Don't get too excited as he's still in the early stages of his work and there's no code available. Still, it's a nice insight into a possible new feature for Blender. For more information on Voxel Sculpting, see the explanation provided by 3D-Coat.

Via @graphicall:

Raul started a project about manipulating volume data O_o awesomeness!!

Farsthary writes:

I recently started to gather information and research in order to implement for Blender some system for Voxel sculpting, or free sculpting like 3D Coat has brought to light (though the term is nothing new). Currently I´m in very early stages so don´t expect to much for now, I just want to inform that I´m on the road and open to collaboration with other devs and of course any help from the community is always very appreciated and needed.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

29 Comments

  1. Can't help get excited really! If Farsthary's taken this on, then there is every reason to get excited! ;)

    No pressure Farsthary, but I have faith you'll pull through with this. Cheering you on!

  2. """unify at final stages all the voxel data layout in Blender, for rendering (voxeldata textures) and simulation (smoke/fire) and provide means for handling very big datasets, potentially unlimited size (papers on this topic please!)."""

    Does it mean we could sculpt smoke? Smashing idea!

  3. Farsthary is one of those people who should be employed full time by the Blender foundation like Brecht.

    I have a feeling he is going to be a VITAL part of the future with Blender, I also have the same
    feeling with Ideasman.

  4. Hi all!

    WOW! Thanks very much to everyone :)
    Yes, I'm currently tweaking knobs in Blender and learning a lot about voxel sculpting, I think is very doable, perhaps it could take some time but definatelly possible. firstly I will aim to something simple later I will add layer of features and will add complexity. My main issue rigth now is the Blener UI and event system, but I enjoy it

    cheers

  5. que tal...
    wow...
    ahora solamente lo que necesito es una mejor computadora (y mucho talento XD que me imagino no viene incluido XD)
    bien por el proyecto... :)
    saludos...

  6. OMG, that's awesome! I've discovered 3dcoat thanks to this, and that let me see some great news on the Blender horizont!

    (Curiosamente, el que hace el código es de habla hispana, y juraría casi que español, no sé por qué XD, ¡así que ánimo al creador del código que hará esto posible!)

  7. 3D coat also supports both.

    A unified Voxel pipeline sounds very promising. The problem i've found with things like this in other apps is they feel strapped on and exclusive to other aspects of the program

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