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Game Day - A special time lapse 3D presentation

17

Ariel Leviatan wrote:

I am writing you about a special time lapse project I've finally finished working on with Blender. It's called "Game Day - At Nokia Arena, home of Maccabi Electra Tel Aviv". It depicts a full day at Nokia Arena, which is the home court of Maccabi Electra Tel Aviv basket ball team. What's so special about this project is that it uses camera mapping technique in order to accomplish otherwise virtually impossible camera moves for time lapse shots.

My blog features a short behind the scenes article about the project.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. Now that's a very cleaver use of blender!!!

    Got some stretching in places, but the overall effect is wonderful!

    not to mention the music score is really cool too!

    Well done!

  2. Yeah, it's nice. There are some very noticable distortions on the cars and on the buildings on the back but it's quite nice. The idea is great to use this effect with time lapse since it's also a good way of "hiding" certain problems (maybe causes new - i have only used it on static photographs).

  3. I always love a good timelapse, but one with camera mapping is even better! Nice job, some visible stretching but still well done. The music selection was also a good fit. Thanks for sharing.

  4. Cool video.

    Is actually "Ariel Leviatan" his/her real name? Sounds like a nickname to me... sort of like Marlin Manson :D
    Think of it... 2 sea creatures, one beautiful, the other a huge hideous monster xD

  5. wow really impressive! never thought of it that camera movement like this was impossible in timelapse. Great technique you've shown here!

  6. Nicely executed. Somewhat impressive and at the same time you're limited by the capacity of the ground plane stretch in some of the moves. How would a rise up and a tilt down have looked (aka as if it was gaining altitude at times whilst not showing the edge of frame.)

    I've played about with camera mapping and unless your painting in gaps of hidden elements it can be quite tricky to achieve large camera moves. Smaller, more subtle one's work best on quick camera mapping jobs i thinks.

    Again, nicely done, like this particular time lapse a lot.

  7. I've thought of doing this myself, so it's nice to see someone else do it before me to get ideas to work off of! If I were to do it, I'd limit to prevent major stretching. Still, this is a really neat video!

  8. Pity someone has to bring up politics in blendernation when the post is apolitical. It is about a 3D technique, nothing else.

    Great technique. Great music

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