Looking for a way to create a highly detailed, yet low-poly terrain for use in the Blender game engine? Then try this videotutorial by Roberto Roch.
Roberto writes:
In this series of tutorials you will learn how to create a finished environment for Blender's Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.
This tutorial is part one of two; I don't think part two is online yet. Once it is, you'll read about it here.
Link
12 Comments
Interesting :)
Fantastic tutorial.
Part 2 can be watched here:
http://blip.tv/play/g8M5gZ2zHgI%2Em4v
It would be great to have a lower res video. I don't have the best connection in the world.
Wow, that is amazing!
Interesting tutorial, even if I have prefered the Part 2 video, which contains more informations.
Part one was slow, and a time lapse would have been welcome in my opinion. But maybe it's because it is very late and I' have not yet taken time to eat !o)
Good work !
coool!!!
but same with thomas, downloading/streaming hi-res video is really a pain with my connection
(it took 6hr to download here)
yay, I didn't expect this to be posted here. Thanks! :)
@ROUBAL, it's probably the video, not you. This part is slow and I should have cut out some footage to make it shorter and help with download size too. The second video is much shorter (13min)
Fantastic tutorial!
I learned loads of new things. Thank you.
descimate actuator =D
I did it with strg+T + script poly reducer =D
thnx for that inovative idea
Nice Tutorial. Learned some new stuff myself. Can't wait to watch you work in the next one. Thanks!
Part 2 is online, but the URL is broken to it and you get a 404 error. To view it, just change the 1 to a 2...the last char of the url it links too :)
Here is a direct link to the second part:
http://cg.tutsplus.com/tutorials/game-art/create-a-rocky-video-game-terrain-in-blender-day2/#more-980