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Blender presentation at ASSEMBLY 2009, Helsinki, Finland


assembly-2009Julius Tuomisto and Nathan Letwory will be at ASSEMBLY 2009 in Helsinky this Saturday to talk about their distributed rendering project with Blender.

Julius Tuomisto wrote:

Julius Tuomisto and Nathan Letwory (alias jesterKing) are going to present a 45-minute seminar session with the topic "Integrating publicly distributed rendering with Blender: Case" on Saturday the 7th of August, at the ArtTech 2009 seminar in Helsinki, Finland. The seminar is free for participants of Assembly 2009. The session will also be made available as a Video-on-demand file on the ASSEMBLY web site. The delay from the presentation to the release of the video file is approximately 12 hours.

The presentation will give a brief overview of how the publicly distributed rendering service works, what are its aims and how we've integrated it with Blender. There will also be a demo of Blender 2.5 - the long awaited new version of Blender with a rewritten core. is a service that enables computer owners lend their computer's spare processing cycles to making 3D graphics and art. The service, which is currently in beta, aims to combine the BURP (Big and Ugly Rendering Project) and BOINC (Berkeley Open Infrastructure for Network Computing) technologies with Drupal's powerful modular properties in order to provide for a more interactive and user-friendly volunteer computing environment. uses these technologies to enable its users to create graphics that they would otherwise be largely unable to render in high quality.


About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. This will be of use for the next open project? Otherwise it doesn't make too much sense for blender, no1 outside would be wiling to give spare cycles

  2. @John: Surprisingly many people are willing to participate in volunteer computing projects just as long as they get to know what they are participating in.

    Unfortunately for use by major projects like Durian, we just cannot compete with closed renderfarming because of the huge memory requirements set by the projects. Currently we can only support renderjobs that require 2GB of memory. Hopefully (especially with the wide-spread introduction of 64BIT OS's) in the future we can, however, make some ground on this field as well. It all takes up time, however, I feel that this development could be the next step for "open movies".

    First the ideation in a community, then the realization of the rendering in the community ..

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