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Blender at SIGGRAPH 2009

16
Booth build up

Booth build up

We just received a handful of pictures and a short note from Ton, who is at SIGGRAPH 2009 right now.

Ton wrote:

Siggraph's first day trade show attracted huge amount of visitors, and - (not?) surprisingly - many maya and 3dmax artists curiously informing how to migrate! We also have nice potential Durian sponsor contacts, including a great opportunity to make it stereo/3d. Today is 2nd day, will visit with brecht the ATI and Intel booths to kick them about graphics card support ;-)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

16 Comments

  1. @ dyf: This is nothing new really, people are always looking for new tools to add to their arsenal. Of course when these users come poking around the IRC and forums it would help if Blender fanboys stop trashing them upon introduction.

  2. It's always nice to see Blender getting such attention! :-)
    But Ton, please, kick once ATI for me! They betrayed a lot of users with their poor driver support. Especially on Linux. :-(

  3. Ed Caspersen,

    Possibly they could have backed of from flaming blender's ui for the last 10 years. :)

    I personally don't see any flaming in #blenderchat. So please send them over.

    Good job blender team on the great display!

  4. I knew I'd spot Jason Van Gumster in there somewhere. Fresh off the heels of our 48HFP short, which we recieved a "best graphics" award. Hope I can pick his brain when he gets back.

  5. i just got the graphicall build and it looks amazing.

    but one small but really important thing that's gonna mess me up is the ability to remap mouse buttons. there's the ability to left mouse button select which is what i want but then when i go to the time line, i STILL have to use right mouse button?

    ack.

    i always found the fundamental blender mouse interaction to be wonky and i was really really really hoping that 2.5 would be the answer.... especially having heard about the key remapping stuff (which i still haven't figured out how to do btw). to be able to setup all mousing conventions like in maya or lightwave would have helped A LOT.

    is it too much to expect that this will be addressed at some point?

    but other stuff like no more default gestures (THANK F!!!) and having the viewport labels on by default... awesome stuff that will may newbs like me much more comfortable when we set foot in blender.

    thanks much, great work and rock on.

    perpetual newb,

    jin

  6. Yeah I totally agree: ATI needs to be kicked into gear!!! I switched to NVIDIA and the deciding factor was ATI's poor support of Blender.

    And I also want to add to Jin Choung's request: Please allow us to swap to the same vieport controls for the mouse as in 2.49 I want to be able to move the view with CTR+Left mouse. I know that you guys are busy but that would help alot!!!

    Once again thanks fo all that you guys do!!!!

    EW

  7. @Ed Caspersen I totally agree Blender users need to be more welcoming to Maya and 3ds-Max users. I but I really think that we come across as unprofessional when we flame them off.

  8. Hey respect to anyone. If others could do great stuff with other softwares, then those softwares are great. I don't care if they use other softwares just as long as they work great things with them.

    3d Durian? Do I need anaglyph glasses? 2d is still ok for me. Still stereoscope support is great.

    Keep moving forward Blender!

  9. jin choung,

    please calm down. Remember that Blender 2.5 isn't even beta software yet, things may change, other things are not coded yet, we don't even have an official bugtracker yet because it's too early.

    The keymapping is currently done in the outliner window, change the dropdown in the header to "Key Maps". You can't save your mapping yet, though.

    I recommend you wait until the developers are calling for bug reports, and report your issues then if still present.

  10. "please calm down."

    you calm down. and howabout contributing some useful information instead of just wasting space with non-information. do they have any plans to make mouse buttons re-mappable or not?

    jin

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