Christiaan Bakker [AniCator] presents a clever script to size and orient a 3D skybox around your game engine scene.
Christiaan writes:
It isn't that hard. I wonder why no one has ever tried it. (or has published it) This is basically what the Source engine does. Only I use another scene for it.
Actually this was a 2D skybox but I converted it to a 3D one. The 2D skybox uses a very basic copy orientation script. For the 3D skybox I added a copy position feature. You should be able to do it yourself now. The skybox is about 10 times smaller than the main scene. All of the high buildings are part of the skybox. There are some lag issues though because I have to use a Python script to update the skybox every tic. But I can't execute two commands on that single tic.
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If you check a little further down the forum, a user called facundocouzo has fixed the lag issue. I've played with it on my old PC and it's totally smooth. Here's a link to the post:
http://blenderartists.org/forum/showpost.php?p=1434588&postcount=14
Yes, kudos to facundocouzo. I'll include it in the tutorial.
hey im 10, im doing blender noob to pro and im stuck on one part of the die another way tutorial,this is probly pethetic to you,but i can`t make the pips of the die white.=(
can anty boty help
@Quentin.
Hi there Quentin! In edit mode you can use "P" to separate the pips. Then, go to object mode and assign the pip's material and the dice's material. It's another approach but should work. :)
Please use this forum http://blenderartists.org/forum/ if you have another question related to Blender usage.
Thank you, and good luck!
This is awsome. I hope the script will be included in a feature release of blender.
thanks ChicOrtiz
but how do u assign metreals.
can antyboty help=)
Hi Quentin,
the BlenderArtists.org forums are really a much better place to ask your questions. I'd appreciate it if you didn't post them here :)
Thanks!
Bart