Pepe-School-Land students are doing some awesome modeling and animation in Blender as evidenced by these videos. The demo reel has a mixture of work done in Blender and other programs and is well worth watching. A Blender icon will appear in the lower left hand corner of the demoÂ to designate work completed in Blender.
All of the videos below show work created with Blender!
Pirata by Sancho Albano from psl on Vimeo.
Grifo by Pere Via from psl on Vimeo.
KunfuTeapot by Jabi from psl on Vimeo.
Angel by LluciÃ Riba from psl on Vimeo.
personaje (previo) from Jose Antonio Navarro on Vimeo.
CounutDown by Pere Via from psl on Vimeo.
awesome works :D
I haven't noticed any lower left blender icon....
Well, the first one appears as the song goes in to the chorus, that'd be the nude man. Others include the teapots doing the "princess in a tower" bit. the teapot jumping down cliffs, the griffin and the pirate. It's quite a small symbol in the lower left-hand corner.
Damn - aside from Blender actually being able to do this from technical point of view is great, but the animations itself are excellent. Too bad I don't have some school like this here where I live! Good work!
Awesome, smooth animations, incredibly detailed models..:O
these are works from students???:O
Nice works guys....
Congratulations with excelent work.
really great work. And the countdown animation - I loved it. Great ending.
That's an awesome demo reel, and great quality animation! Great job, pepeland!
Is it all done in Blender? The school uses Maya, 3ds and Blender..
Very good, but only a small part of the demoreel stuff were made with Blender.
congrats students =)
They're all really good, but I recognize "Grifo." That's the griffin from Quest for Camelot! In 3D! Cool!
are there any colleges that teaches blender as their main tool for animation in Europe?
Suddenly I feel utterly inferior! What class! Amazing awesomeness!! 10/10!!
Thanks to all, I'll say to the students :)
All works are done by students of school.
We used Max, Maya and this year we have Blender too.
Basically the students choose the program, Max or Blender on modeling
side, Maya or Blender on the first animation part, the last part is only in Maya
at the moment. Lot of students use Blender for render, compositing and editing
the works. We use a lot the points cache files to export animation between programs.
The idea is that Blender will be the 50% of students works.
Are there any international courses in your school?
I couldn't find any info about this because the homepage of the school doesn't seem to have English version or the button is well hidden ;)
Anyway, are there any options to do 90% in Blender and what is left other none Autodesk software?
Thank you for showing this amazing demo reel that is so professional that the one hardly can believe it is made by students projects.
Sorry, but by the moment the courses are only in Spanish :(
Max and Maya are used by every single professional animation, video game and film production company in the world. Blender is not. Max and Maya are recognised as the standard industry programs because they are solidly designed and have a full 24/7 customer support base installed (via internet AND phone) which Blender does not have and will never have unless it were bought out. Blender is an incredibly unstable program and has little user support in comparison even to one of those programs.
When production companies are given millions of dollars to produce something with 3D, whatever it may be, they aren't going to hedge their bets on open source software. The investors will not even consider that element into the equation. Using Blender and relying on it to keep stable is extremely risky. You ask anyone who works in the Film or Videogame industry and they'll tell you the same.
To train students in any course on a majority of blender usage would be a useless route to take for Pepe Land School, Animation Mentor or any 3D course for that matter. To be of any value to the industry and profit realistically, students must be trained in those programs. There are no two ways about it. Blender will never have that advantage over those programs ever. If you're deadly serious about working in 3D then you would use either one of those programs. Blender is a good entry level program but long term, Max or Maya is the go.