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Blender 2.49 Texture Nodes Tutorial

20

blender-texture-nodes-tutorialBlender's new texture nodes are an incredibly powerful way of creating or modifying textures. This new tutorial should give you some ideas of how you can use it.

Andrew Price writes: 

In this tutorial we will be creating a brick texture using nothing but procedural textures and Blender's powerful new texture node system.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

20 Comments

  1. Nice, but too bad these brick textures are VERY choppy.
    No matter what you do, you can't blur them in any way :(

  2. Alvin Saputra on

    Another great tutorial from blenderguru
    I never know that the new release has a really cool tools like this
    I thought i doesn't need to use 2.49, but i change my mind
    can't wait for 2.5 release.

  3. Sweet - this is what I love about the Blender world .. so many tutorials to learn from. And one of these days I'll go throw a slew of them and maybe get GOOD at Blender!

    Thanks!

  4. The tutorial does a great job at explaining texture nodes, but the results look like shit. Apparently theres no antialias and the textures look like they where made with tiny zoomed images. Is this a bug?

  5. _bob, you can manually activate texture antialiasing using the Full OSA button in the material buttons window, which helps a lot. It will dramatically increase your render time, though.

    That said, I've been wanting the ability to do procedural bricks for ages now, so this makes me insanely happy, and that's only a fraction of the power of this new feature. Can't what to see what new pattern nodes the future will bring. Wood in particular would be awesome!

  6. @Chainzee if you really want to blur it, use a texture input in the composite nodes

    Texture nodes are really nice. I wonder what it would take to make more patterns in python.

  7. I've been subscribed to the blenderguru rss feed since his first little tutorial, and I've got to say it's something I suggest to everyone who regularly checks blendernation as well. His realistic grass tutorial gives some of the best looking results out of any grass tutorial I have ever tried, no matter what the software!

    Though really more of tutorial designed to get you started with the texture nodes, this is another great tutorial. I look forward to more in the future!

  8. I can't manage to get the brick texture to map properly on a cube (try it, it's weird!), it stretches on the sides, whereas a cloud texture doesn't, why is this ? (is it because the cloud is a 3d texture or something? or because there is a bug?)

  9. @Luke Do do that, make sure you switch from 'Flat' to 'Cube' in the Map Input panel.

    In regards to the jagged edges I definately know what you mean. After heaps of research I finally decided there was no way around it.

    It's only now that people are mentioning the Full OSA button that I'm face palming! "Of course!!"

  10. Has the 'Bricks' node changed from when the example pictures in the release nodes were taken ?
    I only can get the brick's two colors change each row, but not randomly per brick, as it seems to be in some of the release note pictures.

    While this tutorial uses a cloud texture for this effect, I'd think it would look more natural if the bricks colors would change only per brick - but that seems to be hard to accomplish with the texture nodes...

  11. This tutorial worked quite well for me. The you can scale the plane, increase the number (size) of bricks, pull the lens back to get it all in, and you have a much bigger, randomly textured (yet all still brick-looking), wall. My wall didn't look nearly as good as the .blend at the end of the tutorial, but it still looked great. A pretty easy-to-follow tutorial.

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