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Making a model look 'aged'

8

uvw-texture-distortionKatsbits.com use the sculpt tool to make a house look a LOT older.

From the tutorial:

'Ageing' a model is one of the more tricky aspects of 3D, making it looked 'used' in such a way that it appears natural and random, like its falling to bits under its own weight; normally this would mean some extensive work in edit mode, pushing and pulling groups of vertices which can often look a little forced or contrived. Fortunately, Blender 3D's 'sculpt' tool comes in handy as an alternative way of doing just what's needed.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Excellenct tutorial. Thanks for posting this. So many older buildings have this quality of sagging under gravity over time. I will use this information a lot.

  2. Because of the nature of what you're doing and what you're applying it to (a low poly model where direct vertex to vertex connections aren't always possible or efficient), in using the sculpt tool like this, you can't always predict what's going to happen or where. So, a little bit of lateral and creative thinking goes a long way in this context; the tutorial *does* explain why this problem occurs and how to fix it.

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