Paul Caggegi is working on an animation series in Blender. He's keeping a diary of his progress. This month's edition is very well produced and certainly worth watching!
Over the past two years, I have been developing a sci-fi series entitled "Character Development". I have recently gotten to the stage where I've begun modeling, texturing and rigging - all in Blender.
I wish to draw your attention to the latest blog post on the process diary. I demonstrate some box-modeling in Blender in relation to character modeling. I would be happy to write out an article and send it to you. There will be more Blender-specific posts coming up in the near future.
I look forward to hearing from you soon!
:) nice work, I love sci-fi....keep going ;)
Very nice work. Took a look at the modeling video, very helpful. Keep them coming! ;)
Looks promising! Has anyone else remarked at the humour in being at the character development phase of Character Development?
Wow I love the tutorial! It inspires me to get back to character modelling.
Wow ! That was a beautifully done modeling job. I especially admire how efficiently you work. I look forward to seeing more.
Great tutorial, clear, consice and inspiring. Very well presented.
Long way to go, but looking forward to more.
Cheers, folks. The next video will be going up in a couple of weeks. It will deal with multi-res sculpting, and "cheating" for large scale landscapes. If anyone has tips on these already, or can point me to existing tutorials, please get in contact with me. I like to do some homework before I get started.
Just go to the website to see how to contact me. :D
Thankyou Blender Nation! I owe you beers!
Beers! Jay! :)