The results of Campbell's YoFrankie level design contest are now online. The first, second and third place entries are certainly very nice and worthy of their prizes.
First place went to Moraes Junior with his Nut Level.
Campbell writes:
"Moraes's level is really involved with a catapult, ziplines with baskets, lava waterfalls that makes up quite a challenging puzzle.
The aim is to collect all the sheep in the level onto a counterweight that enabled a catapult to launch you to the levels end."
Second place goes to Bruno Franci's Lighthouse Level
"Bruno's level is set on a stunning island with interesting areas explore.
The goal is to get to the lighthouse were the game finishes."
Third goes to Bradley Wabbersen's Underworld Level
"Underworld an example of what you can make with existing props. While its small and not as advanced as the other 2, I'm glad a level like this got in."
The official blog post is here. It contains links to download and play the levels for yourself.
Congratulations to the winners!
7 Comments
good job!
congratulations
Great job guys. Really enjoyed level nut. Hint there are ways to get major air :)
I love the »collecting sheep idea«. It's simple but gives the game a nice goal. Always interesting to see what great ideas people can come up with.
I really like the idea of puzzles like the sheep powered catapult. Good job to all who worked on this!
This is very inspirational.
Happy days! Any chance of some YouTube videos of those levels?
How do i change the sequnce of squares the render window render the image ?
Like ,i want to see some of its parts first of changes ,and dont want to wait it render
all of it for checks .
Thanks .
@Lucas da Costa Dantas
You should ask questions like that on the forums, like http://blenderartists.org/forum/
Anyway, for previewing, you could use the border feature, or press Shift-P
Please don't respond to this, just make a thread on the forums.
On-Topic:
I love the work they have done. The levels looks awesome, I look forward to the yoFrankie v1.1 :)