Vitorbalbio has posted a few of his Blender Game Engine works over at Blenderartists.org. The quality of the work is amazing, using a lot of the newer features and tools of the game engine. There's some nice pictures to look at, and the main piece, entitled 'Ruinas', can be downloaded as a .exe to view and explore for yourself in realtime.
All of the works shown by Vitorbalbio use the recently intergrated video texture player, which has now been upgraded to allow for realtime reflections. The 'Ruinas' demo can be downloaded from here, it features animated water with realtime reflections and a very nice ancient ruin environment (press space bar to enable fly around mode).
Theres two other works shown, but with no downloadable runtimes. One room shows a mirror on the wall, while the other has a very nice reflective floor (see the pics below).
Theres more images and information on the thread at Blenderartists.org here.
WOW! This looks amazing! Keep up the great work! I'll be downloading the demo ASAP!
This makes the BGE look worth while for real game projects.
real game projects *and* archviz ;)
Looks great! "Ruinas" reminds me of the "Myst" game.
Great but there is no mac version? Only .exe?
Looks like they might have forgot to take the protective plastic wrap off of the furniture. Keeps things clean, but not very comfortable. ;)
Seriously though, it looks great. Awesome work.
The stones in the first one are too bumping and way too specular.
Very impressive; the quality is great and I like the aesthetic type. I'd only suggest turning bumpiness and specularity down a little.
I would love to inspection the blend file.
Thanks to all! =)
I hate it when real-time looks better than any of my stills....:D great work man!
Looks sweet, but no Linux version, Boo!.
The best BGE work I have ever seen. Congratulations for what is seemingly a lot of patience and frustration tolerance ;)
Though yes, everything is too specular - he was probably so amazed at the new normalmapping features that he turned Spec to 5000 everywhere ;)
Works fine in Wine under Linux, the only problem being inability to rotate the view along Z axis (or perhaps it works as it was intended to, I have no means of checking).
While it does work in wine, it also messes up my screen res, and later crashes the Xserver.
I will provide the .Blend of all work on the topic in Blenderart.org soon.
Sorry to have only the version .exe now =/
I will provide the .Blend of all work on the topic in Blenderart.org soon
Sorry to have only the version .exe now =/
How do you move around? Space doesn't work.
*So jealous right now*...Keep up the stunning work
Wow, awesome. I will have to check this out. Vitorbalbio, how did you turn your game in a .exe?
*into a .exe
ugh, its an exe :(
vitor parabÃ©ns seus trabalhos sÃ£o d+
sou um fÃ£ seu
to generate the. exe go to "File / Save the Game Runtime" and copy all the dlls and manifests to the folder of the executable created
The controls are a few wrong still, I used my templare walktrough of Blender.org, sry
Woah! BGE looks like it has finally attained professional-quality real time visuals. I wish I had a computer so I could play around with this. *sniff*
Crunchy my PC is very modest. A AMD64 939 3.0+ , 2GB DDR400 , Radeon X800 GTO.
I like much have a powerful PC too =/
I don't know what kind of games you are playing, but this is looking awful!!!
It has some kind of retro-look!!
I'm bored with the 'experiment' of end users mashing random keys on their keyboards endlessly to see if anything happens and think it would be awesome if you instead explained what the controls are.
Hmmm, looked pretty bad on my XP machine but much better on the Vista. The could not fly around.
Luckx: If this is awful, you haven't seen what BGE graphics looked like until 4 months ago ;)
For the controls:
Use W,A,S,D to move around. Mouse + left click to look around. Space bar toggles flight/grounded mode.
That looks really nice. Can anyone who tried it tell me about the performance? Do the reflections work well on the average computer or do they require a quad core processor?
NathanKP - Made With Blender
Wow, will there be any tutorials concerning how to set up reflections like those in the game engine?
Its a piece of art!
Works fine on my Ubuntu + Crossover and old 2.4GHz Pentium4 with 1GB RAM
I'm not a huge game fan but I like the trees and the water :)
@ Alex Delderfield thanks for the info on the keys. I couldn't work out how to rotate.
Incredible! For real-time that is simply stunning. Too bad only my Linux PC has a GLSL-capable video card, so I can't view it.
looks impressive i wish my works was like it
Ihave been working on a larger level for a game (dont know how blender will handle it,havn't used the game engine much).This has inspired me though,would like to see more.And when I'm finished I'l post it on blender artists.Have never seen any kind of game content for a fps like a full largeish level on blender but it has real potential with a lot of work and I'm planning to undertake that.Any insight would be invaluabe.happy blending all!
Blend your hearts out.love blending.Amlooking for details on methods used for retopology,after reading the manual and doing various tutorials stll dont fully understand the tools(the manual didn't cover sculpt retopo and curves very well).I am itching to use retopology effectivly in content creation for characters and such.how do you use retopo to create a mesh over a surface (ie. a sculpted object)?
Pentium 4 3.0 Ghz, 1Gb Ram, GeForse 7600GS !!!! 20 FPS !!!!
Blender GE - badly :(