Jonathan Williamson from Montage Studio has had a tutorial featured on the CGcookie website. The video tutorial covers a handy usage for the recently added shrink wrap modifier, applying it to the fast and simple creation of clothes for a human model.
CG Cookie is a high quality tutorial website which, up until now, hasn't had much Blender content. This shrink wrap tutorial will hopefully be the first of many Blender tutorials on the site.
Wes Burke from CG Cookie writes:
"Hello,
We just posted our first video tutorial on blender with more to help the
community as we can. My background is 3D Studio Max, but becoming very
impressed with Blender and it's community."
Click the image below to be taken to the tutorial page!
18 Comments
Wow.. great stuff :) Really cool :)
Sweet, thanks for the tutorial :)
Coming back to blender after many years using Max im more than a little shocked at having to type object names into modifiers. Are there no picking sessions.. am i missing something. I hope so :)
@Robert
Don't forget it's possible to copy and paste inside Blender. Hover your arrow over a box with the object name, and then press Ctrl-C. The hover it over the box in the modifier, and press Ctrl-V.
Nice tut, I hope to be using the shrinkwrap modifier more myself:)
this video hangs, and it was posted the 13th of december too.
also looks to me that using the retopo tool achieves the same result quicker.
Thanks for this tutorial .
Hint:
Why didn't you just "copy" out that part of the body of the mesh instead of creating an entirely new base mesh? That'd save you
heaps of time and the shape would already be similar to the body mesh, and you could take ever fewer adjustments from there ;)
Anyway - keep up the good work with the videos, you're pretty good at explaining and would be an excellent teacher.
Cheers,
JoOngle
JoOngle, with the shirt I created in the tutorial you are correct, it would have been faster to just duplicate the mesh. However, what if you were making a tank-top, or a shoulder strap for a bag, or suspenders, then shrinkwrap would be much faster and easier :) Also many times the topology of a body isn't suitable for clothes, particularly if you plan to use cloth simulation. For simulations you want as even a poly distribution as possible.
Hey Jonathan,
I didn't explain it well enough, sorry about that. ;)
I meant shrink wrap modifier in COMBINATION with duplicating parts of the mesh, as for shoulder straps
you're right - but then again I'd prefer to use a curve for that, there are many ways to do things. When you
work with it every day in the business where you have deadlines within every hour - you tend to pick
the most time-effective solution, and therefor having many ways of doing things - is like an extended toolbox.
JoOngle, never anything wrong with having multiple solutions :)
wooooo¡¡¡
en que monstruo se esta convirtiendo el Blender...
agarrense que esto se esta poniendo bueno...
saludos...
Great tutorial! Also you can weight paint vertex groups to make the clothes fit tighter or looser in different places. I'm just glad that all my character children can have new clothes for Christmas ;-)
Very similar to my demo posted here on release, just I didnt explain nothing :p
http://www.blender.org/features-gallery/feature-videos/?video=shrink_wrap
Ho many times do Americans have to say "I'm going to go ahead and.." or "let's go ahead and.." It drives me nuts. :)
Glenn
I'm going to go ahead and ignore that last comment.
you know ^^
But the real problem was the low volume of the video so i had too turn up the generall sound volume, which caused bangs in my 5.1 system each time pidgin notified me with sound samples.
this is probably a dumb question, but what happens when you pose the character? I'm figuring join the meshes to make the shirt move with the character, but that won't work for posing, will it?
Dead link... Looks like buddy is selling his info now...