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The Blender Animation Challenge is back!


Article submitted by Joel Davies. After a decline in entries, there has been much discussion on the BlenderArtists forums on how to improve the Animation Challenges to encourage more people to participate. Finally we can see the results of those discussions in the first improved Blender Animation Challenge.

Organiser, musk writes:

This is the first round of the new and hopefully improved animation

The Task is: Lift the sphere and have fun with it. You are free to do this anyway you want. You may make it heavy or really light just make sure you let us feel the weight. Be creative!

Your animation should be around 10 seconds but you can make it as long as you want. Keep in mind that you only have 4 weeks.

There is now a base file from which you start your animation, so you don't have to worry about modelling your own scene and the focus is put on the animation. Also it is required to use the Mancandy rig, so that everyone has the same chance.

Even if this is your first attempt at animation, don't be afraid to enter - the challenges should be great practise and a good learning experience.

Click here to download the base file and to enter the challenge.


  1. In my hamble opinion... I think that a prize(not exactly material) may increase the number of entries... take the example of Maybe a feedback from the great animator Martinez Lara for example... or being the BN animation of the month...
    It's just my opinion
    Regars to everyone

  2. One point (may not impact everyone)...when you download the file, it's a zip file. When I downloaded it, it came in with the extension .zip.blend. Simply double clicking it caused Blender to try to open the file and actually took me a few minutes to figure out what was going on!

    Just figured I'd throw that out there, as there may be others who will run into the same problem!

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