Essential Blender, the latest book from the Blender Foundation, is your official guide to learning the fundamentals of this open and free 3D software suite. The book can be used as a step-by-step guide for people new to Blender or new to the latest changes in Blender.
This book is the ideal companion for the previous 2.3 Blender guide.
Essential Blender will get you working with modeling, materials and texturing, lighting, particle systems, several kinds of animation, and rendering. In addition, there are chapters on the new mesh sculpting tools and the brilliant compositor. For users familiar with other 3D packages, there are separate indices that reference topics using your application's terminology.
If you have been looking for a way to give yourself a solid foundation in the basic tools and techniques of Blender, Essential Blender is there for you!
The book editor, Roland Hess, is a professional writer and Blender user for almost a decade. He has brought together a team of the best writers and artists in the Blender community to help on creating this new standard Blender guide.
Among the authors are Colin Litster, Ryan Dale, Mathias Pedersen, Andrew Dolphin, Tom Musgrove, Modron and Kevin Braun. Design and dtp is by Sandra Gilbert.
- Written using 2.43, and fully compatible with (current) 2.46 Blender
- 376 pages B&W
- Stitched binding, quality paper, full color cover
- DVD Rom with all necessary files and demos