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Blender Training in Tokyo, Japan and Kassel, Germany

17

Hooray! Two more Blender trainings have been announced.

Tokyo, Japan - November 15th and 16th

Tony Mullen wrote:

I thought people might be interested to know that I am going to be teaching a 10-hour weekend workshop for Blender beginners in Tokyo in November, on the 15th and 16th. The event will be held by Universal Marginal Studios in the Hiroo neighborhood.

We are hoping that this can become a series of workshops, gradually advancing in level. So although this particular workshop will be geared for beginners, in the future I hope to have workshops that will cover topics such as Python scripting, working with the game engine, advanced rigging and animation topics, sequence editing and compositing, and many other advanced topics.

The workshop is limited to 10 participants, with a minimum number of 7 people to go forward. So far we have 3 applicants after just recently announcing it. The cost for the workshop is 15,000 yen (about $150). The workshop will be given in Japanese.

Universal Marginal's official posting of the event can be found here.

I'm really hoping that we meet the minimum number of applicants required to have this workshop, because I think it will be great fun.

Tony

Kassel, Germany - classes start October 30th and December 4th

Peter 'Haunt_House' Haehnlein  wrote:

The Volkshochschule Kassel offers three classes:

  • Blender I, basics: starts October 30th 2008 (15 units a 45min)
  • Gimp, basics: starts October 30th 2008 (16 units a 45min)
  • Blender II, animation starts December 4th 2008 (15 units a 45min)

The classes are for beginners. Basic experience with a PC is recommended. As always I'll try to make it as painless as possible.

About me: I know Blender since 2001, won't ever use another package and I won the Suzanne award for character animation 2005

More information: http://www.steam-train.de

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

17 Comments

  1. Training here, training there...
    It's me or Blender is more used for teaching - and btw for making money - than for creating images/animations?

    Moreover, auto-acclaimed teachers are not specially talented.

  2. @Maboule, If people don't want to learn to use Blender, there's no demand for training. Training is and should be a priority for the Blender community because by teaching people to use Blender we promote them actually using it. This is kind of a no-brainer, really. Of course, what people do with what they learn is up to them. Personally, I spend a lot of time creating artwork, but training and writing books is a priority for me because there's a demand for it, and I happen to enjoy it.

    Nevertheless, although I am a grownup and I do actually have mouths to feed, I am more than happy to do Blender training events for free, and I have done dozens of hours of Blender training for free just in the past year alone. Several of the workshops and events I have held for free have been announced here on Blendernation.

    This particular event is organized by people other than myself, and it will be held in a commercial studio, and actually I had no say in the pricing. Not that I'm going to turn down the offer to get paid. Would you?

  3. cool that the japs will learn blender too, we will soon see some blender manga :)
    maboule is talking way back out of his neck, I think this is a great initativ and wish you good luck. I as auto-acclaimed teacher will be giving lessons too and make some money along the way 150 dollar seems realy cheap for a 3d course.

  4. Yeah, Blender is used in Japan, but not as widely as I'd like to see it used. So the fact that Universal Marginal Studios are helping to promote this workshop (and by extension Blender) is really great. Right now we're just crossing our fingers to get the minimum 7 participants so that the show can go on.

  5. Tony - I'd love to come. I used to live in Tokyo and plan to be back for a couple of months in January, but I can't make it in November. (besides, my Japanese is pretty good, but not good enough for a seminar

  6. never mind that guy maboule. he is probably a hired goon who's task is to drop flame comments every now and then using different names.

  7. @maboule

    Before you can use Blender, you have to learn it. And some people take the convenience of a class to learn it. There's nothing wrong about that.

    And the most important quality for a teacher is not to be the greatest artist. There's a lot of highly talented people who cannot explain well, cannot make a pupil feel comfortable (which is important to keep their attention and motivation). You cannot hit beginners with nine texture channels and 6 modifiers on a mesh.

    And the few bucks I get from that are spent for project Steam Train. We'll see what that will do to the artistic output. Huge goals are started by small steps.

    cheers

    Haunt

  8. Ysvry: 150€ to learn to do that :
    http://home.deds.nl/~mp/expo/expo20.jpg or http://home.deds.nl/~mp/expo/expo11.jpg?

    Tony: Is there a demand? there is more material over the net than ever. Dvd videos have changed a lot the way of learning and reapplying technics.

    3D is work, a lot of hard work, don't expect anybody coming to do 5% of BigBuckBunny.

    Teaching has to be done by real skilled peoples with experiences, not a guy who know how to apply a subsurf on a cube and connect two nodes.

  9. @Maboule, the question of whether there's a demand takes care of itself. If there are not enough applicants for this workshop, we won't have the workshop, as I stated in the original post. What's nice is that the workshop is being promoted and hopefully it will reach people who might not otherwise have known what the possibilities are with Blender. For example, the notice was posted in an online community of animators, and one person signed up who is an experienced independent 2D animator but had never tried 3D. This is just the kind of person I would like to reach.

    As for material available on the net, I suspect you probably don't have a very good idea of what's available on the net in Japanese. There are some things, and I know where they are, and of course people are more than welcome to learn from them. I'm certainly not holding anybody back from teaching themselves. On the contrary, any seminar I give will include me giving all the pointers I can to where people can find other helpful tutorials and learning materials.

    3D is certainly hard work, and teaching certainly should be done by people who know their stuff and can explain it. This is actually one of the reasons why the Blender Foundation Certified Trainer program was started. I do strongly encourage trainers and Blender educators to submit their material for certification. Becoming a certified trainer will not only bolster your own credentials but will also support the Blender Foundation and its efforts to raise the bar on Blender training around the world.

  10. Not that anybody will see this little update, but as of today we filled the 10 person maximum for this course (still over a week off). So I guess that answers the question of whether there's a demand! We've got 2D animators, gamers, hobbyists, students, a high school teacher (whose students are interested in Blender so he wants to learn) a couple interior designers, and a biologist who wants to do animations of protein interactions. All in all should be a great course.

  11. I did :) (And most commenters above will also automatically get a notification of your message, by the way).

    Congratulations on filling the course!

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