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Updated Blender 2.47 Windows Binary Release

20

Nathan has updated the memory problems in the windows version of 2.47, which were causing Blender to crash whenever memory requirements are high. The updated version is now available for download.

"The original release files were accidently built without LARGEADDRESSAWARE support. They have now been updated on September, 19th 2008. Click here for the checksums of the new binaries."

You can find the download here on blender.org.

20 Comments

  1. not that i use windows much for blender(OSX here), but thanks for the release of the fix... cant wait for some of those new tasty bits added to the trunk to be released in an official build...

  2. *Nathan has updated the memory problems in the windows version of 2.47*

    Woohoo! I was wondering when the memory problems would be brought up to today's demands in the competitive field of memory problems! I was actually considering a move to 3DS Max, since their memory problems are more full featured, according to an article in last month's Memory Problems Today magazine!
    (LOL I need sleep)

  3. Thanks a lot !

    I had used a non official LAA build, but it didn't render material offset...

    I was wondering if this feature would be included in v2.50...
    and that's it, The dev Team has done it !

  4. Take care with the /3GB parameter in your boot.ini.
    Use it only if you really need more than 2GB in blender.

    One border side effect is that your registry system is limited to 12.5MB(on WXP). So if you have many devices you can have strange problems...

    A patch exist but only for Windows Server.

    Some instability could also happen (network slow down...) so tweak as closest as your needs with parameter /3GB /USERVA=2900. (In this case you can reserve 2.9GB instead 3Gb, the 100MB is free for the system)

  5. The .zipped Version is _exactly_ the same as the one I got a month ago (even the archive file itself is identical), except it has just been renamed to ...-law.zip. (I don't have the previous installer version to compare these)
    Since I don't assume that just renaming will magically result in different memory behaviour, can someone check this ? Or should I assume that the zipped version from a month ago already had the fixes applied ?

  6. WOOHOO!!!
    Finally.

    Just when I was getting severe problems as well.

    Does anyone know if this will fix the issues with the fluid sim? I have a massive scale flood animation that continually uses up all my memory then crashes.
    Will this patch fix those issues? Or at least help?

    Thanks Nathan! You rock!

  7. particles kept on overunning the buffer for me (eg: it ran out of memory) and crashing.
    hopefully this fixes it? :D
    cool, thanks coders!

  8. whoops, i just saw that it might be my mistake, since i extracted the files from the exe directly, which might have caused the error. sorry for the confusion. forget what i said

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