Some might have heard lately that fluid simulations in Blender are getting a new major feature - Fluid Control (also known as 'Magic fluid control'). Nils Thuerey developed the code and Daniel Genrich (Genscher) works on the integration and small fixes/enhancements.
Theres been some good progress lately and the first build is now up on graphicall.org for bug testing.
You can see the latest update on Daniel Genrich's site, along with another update from earlier this month. Both pages have a short video demonstrating the new features.
The 'experimental' build can be downloaded from here. (note that at this stage only a windows version is available)
Linux version now also available (thanks to ibkanat)
There was a popular video a while back demonstrating fluid control that some people might not have seen. You can view it on youtube.
15 Comments
What can I say.... thanks I guess... I am loving it
Cool, I've waited for this day to come, hope a Linux build will be available soon:-D
Good work!!
Now, let's get Wine up and running....
Unfortunately for me, I'm not David "Genscher" Genrich... I only built from the CVS branch. :)
**Daniel Genrich, please excuse me.
Building for linux is super easy.... scons
I have a build for openmp and 64bit linux if people want I will find somewhere to upload.
ok here is 64bit linux openmp enabled http://graphicall.org/builds/builds/showbuild.php?action=show&id=724
I came across the cubes the other day while trying to do some things with cloth (which failed btw). But that negative forces video... WOW!
is there a mac os x build available. I'm having trouble compiling
Looks awesome!!
a little tutorial would be nice :D
Awesome. This is a development I've been looking forward to for ages. Nice work Genscher!
Amazing effect on the video ! Wow ! Great tool.
T1000 is within reach...
Any info about if the control mesh can be deformed and animated?
Sure would be sweet...
I'm with richendes. Is there a Mac OS X build? I really want to try out this feature!!
Quick tutorial to save you all the few minutes of fiddling about that I've just done ...
1) Add a domain and fluid object as normal
2) Add a control mesh of your choosing (i.e. just a normal old mesh of some sort)
3) Activate the control mesh for fluids and select the "control" button next to the "enable" button
4) Play about with your settings
There are also IPOs for the control mesh parameters (go to the IPO buttons and select "FluidSim" from the pull-down menu in the header.
That's about it. Enjoy!
Anyone know of a way to get the exploding effect?
Thanks!
BTW awesome feature!