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BlenderArt Magazine Issue #16, “WOW! Factor” released

29

"In this issue we take a look at some of the techniques used to create spectacular effects in Blender. With several areas covered such as water, smoke, fire, hair and even realistic skin, you are guaranteed to find a new technique/or tool for your next project.

So grab your copy today."


Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

Skin Shading using multi-layered SSS

Realistic Smoke in Blender

Twirl of Smoke in Blender

Making hair for Wolf

Gone with the waves

Burn Them All!

Procedurally Driven Scene

Making - Meet the Eye

And more . . .

Blenderart Mag Mirrors can be found at:

www.blenderart.org

29 Comments

  1. This must be one of the best BlenderArt magazines I've seen. I've been peeking at the multi-layered SSS tests thread at Blenderartists.org for a while but have never had time to sit down and work through all of it and try it out, but now there's a nicely step-by-step formatted one in the mag! Same goes for the fire tut.

    Well done guys, looks like a killer issue!

  2. Charles: Actually, very rarely is the "WOW" in the technique or the tool/feature itself. The WOW is most often in the end result. And as with most things in life, most WOW effects can be accomplished in more than one way. This issue covers a few of the ways to accomplish some WOW results.

  3. Proud to see my article in the mag... :) I hope you'll have fun reading it, as much as I've enjoyed writing it !
    The others articles are great too. I'm out of date concerning the particles system, and seemingly the articles will help me to update myself... The fire tutorial is particularly... audacious. I hadn't thought that the main trick was done using composite nodes.

  4. Thanks to all contributors for another great magazine!

    I went through the multilayer sss article and got nice results. Congrats for such a fine article, Pixelvore, and thank you for writing it. It's amazing what's possible with material nodes, I really should dive more into it.

    The other articles also look very promising. Wow, indeed. :)

  5. Yeah, between the [Generate-a-fully-textured-and-rigged-character] button and the [Real-time-Global-Illumination] button, located in the {WOW} panel... :)

  6. I'm really proud to have three of my articles in this wonderfull issue (Smoke using Billboard / Making waves / Fire using particles). Hope you'll like them.

    Thank you too Sandra for your amazing work !!! That's the power of the open source community ! ;o)

  7. Well. I guess each and every issue of BlenderArtMagazine has this build in WOW-factor.

    Many thanks Sandra for this exceptional work!

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