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New German Blender Magazine: 'Blenderzin'


blenderzin.jpgGood news for the German Blender community - a new PDF Magazine has been released! The first issue is 15 pages long and my first impression is that it's a well produced piece of work. Check out their website, or download the first edition (1.8MB PDF).

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. This sounds excellent. Too bad I don't have a better understanding of German. It looks well written with interesting and informative articles. I am especially interested in the in the news section, which has screens from Blender's Game Engine.

  2. Geil!!!!!!!:D I understand german quite a bit , so this is just awesome news!!!!!! Danke , "Blenderzin" Team!!!!!!!!
    If my english were not such bad, then I would sure translate it to english:D but sadly,...

  3. One thing that interested was the picture of a new logic system so I translated the text with Babel Fish and edited it a bit (added new lines, spaces, etc...):

    The goals of this project are:

    - Better & faster Rendering Support of new hardware features (software & hardware support)
    - Extension of the transparency of "Erweitertes Culling system";
    Information (which behind the camera is not berrechnet) did not need selection of no more
    - mp3, ogg etc. than possible sound integration
    - Different kinds of shade: Volumetric, soft, Projizierterschatten
    - 2D filters, Bloom, HDR, DOF and other ones
    - Implentierung of further Script spoke
    - New Logic system

    The following LIBRARIES are used:

    - Opengl for the Rendering
    - Glew for the support of the hardware for the diagram
    - OpenAL for the sound support
    - Bullet as physics

    How far is it now?

    - Das sound system is implantiert and functions
    - Logics system is in the WIP status
    - True Bone system Bone actuator is inserted
    - Das Culling system is to have progressed already quite (scenes with hundred-from one hundred of triangles to be able with an acceptable FPS to be represented)
    - 15 times more achievement of the Blender GE

    The Linux Build gives it HERE:

  4. Honestly I don't really like the designs :/


    The goals of this project are:

    - better & faster rendering
    - support of new hardware features (software & hardware support)
    - extension of transparency
    - "extended culling system": selection of iformation that has become unnecessary (no calculation of everything behind the camera)
    - mp3, ogg etc. as possible sound integration
    - various kinds of shade: volumetric, soft, projected shadow
    - 2D filters, bloom, HDR, DOF among other things
    - implementation of other scripting languages
    - new logic system

    The following libraries are used:

    - OpenGL for rendering
    - Glew for graphic support of the hardware (note: that part sounds even more strange in the German pdf; I guess it was translated from another language as well :))
    - OpenAL for sound support
    - Bullet as physics engine

    How much has been finished?

    - the sound system has been integrated and is working
    - logics system is in WIP status
    - true bone system bone actuator is being built in.
    - supposedly the culling system is already quite advanced (scenes with several hundred thousands of triangles can be displayed with an acceptable FPS rate)
    - 15 times more faster (/ more performance) than (Note: here the German part also doesn'tmake sense, so I guess this is what the author tried to say) the Blender game engine

    The Linux build can be found here:

  5. Hi,
    I'm blue_bone (The Cief Editor from the blenderzin).
    i want to thank you for the Comments. I'm sorry but at the moment i don't have the time to translate ist to English, but myenglish isn't very good, too.

    And at the middle of march i want to publish the second Issue of the blenderzin.

    I hope you can understand me...

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