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New Displacement Map Baking Development

11

High poly object baked to a low poly object with a tangent space normal map, by Matt Ebb.Interesting new displacement map/baking features are under development. Seamlessly baking normals from a high-resolution object onto a low poly version of the same object is one of the highlights along with being able to bake in camera, world, object or tangent space.

New development also includes the ability to generate 32 bit images useful for avoiding banding when using these as displacement maps.

Read more about the new features here.

About the Author

Mathias Pedersen

Read more about Mathias Pedersen (The M.h.p.e.) at www.mathiaspedersen.com

11 Comments

  1. very cool... good for sculpting hi-res then aplying detail to low-res as normal map
    ala-zbrush

    speaking bout zbrush, what blender really needs is viewport snapping
    (if anyone has used zbrush they'll know what i mean)
    when looking around in free-view you hold shift and it snaps to nearest view (front / side / top etc) really speeds up modelling a lot!!!

  2. anyone know how i can officially suggest this feature to developers?

    i've been wanting to for a while but see no easy way to do it...

  3. COOL!!...

    @wayne:
    Good suggestion!! Just hope that some interested developer comes by! Or email nicholasbishop (sculpt coder) and ask!! I'll have a look myself if it doesn't get done - I know a bit of C code, but I'm busy for a few weeks!...

  4. Displacement maps?! Thank you!! Now I just need a free "Making Scripts and Plugins" document for Blender (if there isn't one out already). But I'm so glad that the D-maps are on the way!

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