Zmask Rendering

Quote from Blender.org:

When you set up a scene for rendering, you typically want to separate a character in its own render-layer, for vector blur or color correction. Compositing it back in an environment then can be complicated… for example when the character stands in a grass field.

What you then need is a special render-layer, one that results in an image containing only the grass in front of the character. That is what the “Zmask” feature does for you.

More information can be found here. Check graphicall for builds.

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