Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

UV/Image Editor Experimentation - Speed painting

22

bruce.jpgDeeVad at Blenderartists recently posted a screen recording of a Speed Painting experimentation in Blender's UV/Image Editor.

Its incredible to watch. The Blenderartists thread can be found here.



22 Comments

  1. Thanks for the link and video on blendernation.
    I think Blender could be one of the coolest digital "sketch pad" in open-source software.

    Teatime : Yes a solid undo history would be great. ( 10 undo min )
    But , with my experience of 2D, undo would be not the priority, cause their is maybe some easier improvement to do without adding to much of code :
    ( but I don't know how to code... )

    :: simple and easy wish list ::

    - an independant palette for color selector ( without to have to click on the active color to open it )
    - At creating a new picture, some preset : ( 256x256 , 512x512 , 1024x1024 , actual render size , etc.... )
    - At creating a new picture, an option for "color of paper"
    - A "kill-all" ( erase all ) button on the palette, to fast erase all and let born another idea.
    - A saving option to save auto the new picture version like this ( "picturename.jpg" , "picturename_001.jpg", "picturename_002.jpg", "picturename_003.jpg" ), with an erase-all ( kill-all , lol ) function, this is terrific for digital storyboarding , and import in sequencer.

  2. @Deevad
    I totally agree. My favourite would be preset sizes, not just screen resolutions but film resolutions i.e. PAL, NTSC, 2k and 4K. Also a cursor that shows brush size.

    You definetely have something there though. One of the most popular plugins for Zbrush is Zsketchpad, which allows zbrush artists to paint in 2D and not just 3D. I still use Alias Sketchbook Pro religiously, it's a great starting point. I too am not a programmer but I don't think it would take much to take the image editor further :D

    Excellent work Deevad, you have an excellent portfolio, I hope the Blender developers accept your input as your talent and experience with 2D apps and workflow is no less than awesome.

  3. @Deevad: you said:
    - A saving option to save auto the new picture version like this ( "picturename.jpg" , "picturename_001.jpg", "picturename_002.jpg", "picturename_003.jpg" ), with an erase-all ( kill-all , lol ) function, this is terrific for digital storyboarding , and import in sequencer.

    My question is: what will be the trigger for the new saved file? time-activated? number of strokes? time-not-active? pressing the erase-all switch?

  4. @Teatime :
    Preset of film resolution is a great idea , a cursor for brush size is really important too and I forget it.
    Having a built-in sketchpad in blender appear to be attractive and usefull.
    Thanks for your comments on my portfolio ;)

    @Shul :
    Nice question ; I think I didn't express myself as I wanted when I spoke about "auto-save", it would be just another "save" button, under " save"/"save as" as "save incrementally".
    example :
    (user open a document) (draw a new scene) ( save it first )
    >"storyboard.jpg"
    ( press kill-all/erase-all ) (draw a new scene) (press "save incrementally")
    >"storyboard001.jpg"
    ( press kill-all/erase-all ) (draw a new scene) (press "save incrementally")
    >"storyboard002.jpg"
    ( press kill-all/erase-all ) (draw a new scene) (press "save incrementally")
    > etc........etc.........
    in production, that nice and time saving ; I did it with painter for a next short :
    http://davidrevoy.free.fr/storyboard-fairy/

    @Bart / @Dusty / Yorik :
    Thanks !

    @Peng you :
    Layer system in Uv/Image Editor ? Would be beautifull and powerfull tool. But may be coders would have painfull days to realise it. Look very very hard to manage great layer system with blending option / opacity. Collapse / new / move them...

  5. You can use the + on your keypad to add numbers to your image file while saving( it automatically raises the number). Have fun

  6. I think this is very cool. This guy knows what he is doing with the color.
    @GBoooee
    I think a "mini-gimp would be awesome to be incoperated into blender, but i don't really think it will ever happen because they are coded totally different (at least as far as I've seen i.e. Gimp = GTK and blender is opengl and all that stuff.)
    Whatever. That's my stupid opinion on the matter.
    Kory

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×