Macouno has published a script to smoooooth your Blender objects. He writes:
This script is an alternative to the mesh smooth function in blender. The mesh smooth function in blender uses only vertex position. This script uses vertex normals, which is why it's called normal smoothing.
11 Comments
way to go maco1 !!
Wow! I hope this will be made the default smooth tool within soon.
Thanks for sharing.
/ Mats
Nice to have in blender,but I rather wait for official release.
This is very useful! =) Thanks a lot, Macouno
RNS, what do you mean? This is a python script, like a plug-in. It may never be in an official release. Few python scripts are.
Normal smoothing? Sounds like a big improvement. A hearty thanks to Macouno, and I hope that this will be integrated into an official release.
That´s a good way to use scripting...very handy indeed, one another way to keep meshes smooth and nice, is the use of the smooth bush in the sculpt mode...the standard smooth in edit mode is handy but lacks a little more options (thus the creation of this script) -but- should not be replaced by the normal smoothing,instead of it just add another mode. You know, the are modelling cases that you don´t need perfect normal smoothing but just a little less sharp edges...just more options to choose from :)
By the way, I envy your scripting talent...kudos to you!!!
Hey folks.
Thanks.. it's always nice to see something is not just usefull to myself. As you can see on the page it does have a few small issues that I simply haven't been able to solve yet. Unless those are solved, I don't think it'll ever be integrated by a C coder in blender. But if they are... we might be able to make someone enthusiastic enough.
BTW: I released two other scripts at the same time as this one. They got less attention, but I've actually used them more than the smoothing one. They're called, Inset, and Project Cursor. They can be found on the same website.
Thanks for the project cursor script thats really useful to me
No new script or link, but even so very usefull. I hope that the bugs will be repaired.
It's probably dead easy to implement in C - most mesh tools are!...