An artist called Marcos Caballero is using the Video Sequence Editor Blender to create some cool video transitions.
If you want to see some of the transitions created by Marcos Callabero, visit this link. And to know how he managed to these results, visit this thread at the Blenderartists foruns. There you will find out a brief explanation on how the transitions work.
14 Comments
It's great to see blender used in this fashion, for video post production. Video transitions have a way of getting stale and tiresom, so seeing these gives me some great ideas. The 3D camera model transition is just terrific. =D
Caballero, the skater =D
fancy transitions = bad, in a cinematic sense, but i'm sure theres still plenty to learn from it.. :)
Not true, Felix, fancy transitions are like exclamation points. Just as you wouldn't end every sentence in a newspaper with an exclamation point, you don't use fancy transitions for every transition either. You use them conservatively. They help make certain parts jump out and others not to.
Here's two great videos from Digital Juice about transitions and cuts (i know it's a little offtopic, but definitely worth the watch if you ever plan to edit video):
Transitions:
http://www.digitaljuice.com/djtv/segment_detail.asp?sid=167&searchid=38773
Cuts:
http://www.digitaljuice.com/djtv/segment_detail.asp?sid=131&searchid=38774
That's some good stuff. I can see how it would be useful.
Allan:
Marcos isn't using those transitions in the sequence editor. His intention is to use pre-designed transition templates for rendering via command line and use the resultin strips in open media editor.
His idea is to create a kind of "Hollywood FX" for free editing packages.
Hi Gez, You are right. Now the text is correct! Thanks.
yes, basically what i meant was that they are not to be abused, guess i should have been less cryptic about it.. :)
thanks for the post people, and YES, i talked about using blender as an external app for a video editor like OME, Cinelerra, or kino.
http://www.openmovieeditor.org/board/viewtopic.php?id=400
but this stuff could be used in the sequencer also in a faster way, I mean blender can already take undenrered scenes in the sequencer, so how cool would it be that blender could automatically recognize the in/out of each clips and PREVIEW in low res (no commandline in between needed).
the benefit: we could have A LOT of transitions created by users, and not have to wait until coders imagine what we need.
In the comercial apps this idea is implemented in Pinnacle HollywoodFX, Canopus Video FX and canopus SoftXplode.
Marquitux
I started a Blog with alex, explining how this works, if someone knows a way to apply it in blender-sequencer, please contact us, Open Movie Editor will put this feature, I hope more apps do the same.
gvfx.blogspot.com
marquitux
you can visit out blog, we will explain there in detail how this works and how we will organize the project.
http://gvfx.blogspot.com/
English explanation
http://www.youtube.com/watch?v=Y2Gbu1HRN2Q
Explicación en español
http://www.youtube.com/watch?v=s-ZBPjPVKZo
http://gvfx.blogspot.com/
there is a newer version made by timbis NLE independent (you can install .deb or a .rpm)
New GVFX (Qt)
http://code.google.com/p/gvfx/downloads/list
tutorials:
http://marquitux.blogspot.com/search/label/BlogGVFXindice
GVFX is under develpment by timbiz, and is aviable on .deb and .rpm packages:
http://timbisenterthelinux.com.ar/category/gvfx/
find how it works on my blog
http://marquitux.blogspot.com/search/label/BlogGVFXindice
GVFX packages on Google Code:
http://code.google.com/p/gvfx/downloads/list