Most Blender users already had some kind of smoothing problems. With these users in mind, Olivier from Feeblemind has published a tutorial, teaching how to solve smoothing problems. The tutorial is very instructive and a must read for new users. Some of the subjects of the tutorial: Normals, Double faces, Set Smooth, Set Solid, Auto Smooth and the Edge Split Modifier.
Olivier says:
I wrote a tutorial intended for beginners, explaining the basis of smoothing
in Blender, and how to avoid the most common pitfalls that are the inverted
normals and the doubles.
If you want to check out the tutorial, visit this link.
9 Comments
w00t great intro to smooth shading for newbies :)
I still fall into these pitfalls. This will be helpful =D
Great tutorial. I always forget the CTRL-E shortcut,and I have to search it in the documentation each time I neeed it!
I hope that this tutorial will have engraved it in my mind !
The whole website is great. I have discovered the Mocap article as well. Very interesting.
Thank you a lot Olivier !
Hah... right... I understand the edge split thing now! that's great... I had no idea it did that, and I wanted something like it rather badly ;)
You can also make sharp edges with one smoothing group by separating faces and only rejoining those that would not make the seam.
You can also make sharp edges with one smoothing group by separating faces and only rejoining those that would not make the seam. This method will also work across most other modeling aps too!
This is great. I remember this used to frustrate me when I was new to Blender and took me forever to figure out -I wish this tutorial were around when I was a n00b. And it's very thorough -Great job
Great Smoothing Tutorial
Is the part about "set smooth" doing angles >= 90 still relevant (2.46)? I always get sharp edges there, and was scouring the web for a loophole.
Dave Heinemann, low-poly humanoid.