Maya, Max and Blender writers luau at SIGGRAPH

Tony writes:

Hi Bart,

I thought your readers might get a kick out of seeing this post on Lee Lanier’s blog site.

Scroll down to the Wiley & Sons Author Dinner entry to see me and Roland Hess (technical editor for Introducing Character Animation with Blender) having dinner with several editors, marketers, and authors for Sybex/Wiley during the Siggraph conference. That’s us, second and third from the right. The other authors present include Eric Keller, author of Maya Visual Effects: The Innovator’s Guide; Kelly Murdock,co-author of Edgeloop Character Modeling For 3D Professionals Only (which actually looks like it might be very useful for Blender artists to check out as well, even though it’s intended for a Max audience); Lee Lanier, author of Advanced Maya Texturing and Lighting and Maya Professional Tips and Techniques; and George Maestri, furthest right, author of Maya at a Glance and the classic set of Digital Character Animation Volumes 1, 2, and 3. (George was also the original animation producer of South Park, among his many accomplishments.)

It was a real pleasure for me to spend some time with these experienced CG artists and writers. In addition to being knowledgeable and talented professionals, these folks were also a lot of fun to talk to. And after a little initial ribbing about being the “open source anarchists” of the group, Roland and I found that people’s impressions of Blender were by and large very favorable (although incomplete; throughout the whole Siggraph conference I lost count of the times I heard people say the words “wow, Blender has *that* now, too?!”)

All in all a very good time.

Tony

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