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BlenderArt Magazine Issue #10 Released


BlebderArt #10 coverFrom Sandra Gilbert:

Welcome to Issue #10, “Organics”

(A little bit late, but better than never :P )

We have 63 pages full of Organic Modeling goodness for you check out and enjoy. With several tutorials as well as “Making Of' articles and a look at the exciting project “Extinction Level Event”.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:

Taonui Face Modeling
Managing Metaballs
Modeling And Rigging A Frog
BlenRig An Introduction
Froggy Walkthrough
Extinction Level Event
Animated Castle Effect Walkthrough

And more . . .

Available Blenderart Mag Mirrors:

Apollux Designs

IdStudios - Blender Art Magazine

IdStudios - Companion Blend Files

Mirrors available shortly:



  1. Mathias -

    I like your Silent Killer render in the gallery section - very nice composition. The tilt of the picture, nice touch!

  2. thanks, I love the Blender community. I can use all the tutorials and articles I can get my hands on.
    This article is much appreciated. Blender rocks!!! And Blendernation rocks too :)

  3. Mr. Blender - Bahia on

    Very, very good, I loved it, it is helpful for me, and this issue arrived at the right moment, cause I need learn about organic modeling.

  4. Nothing but good comments? No whoopsies, booboos or typos?

    Not possible, you guys aren't looking hard enough :P

    Enjoy all the Organic tip goodness, next up is Mech: Robos and other mechanical wonders!

  5. Great news! I've needed something like this for a long time! I'm terrible at organics, but hopefully this can help. Thanks, Blenderart team!

  6. Great Read!!!
    I find the sculpting program SharpConstruct to do a more efficient job for me than blenders sculpt mode, prolly cause it's dedicated to sculpting only. people should check it out it's quite nice!

  7. Shame - I don't usually get the time to read these anymore :( - it looks like a good issue...

    The original prgrammer behind SharpConstruct is the self same person who coded blender's sculpt mode - at the bottom of the SharpConstruct homepage: "SharpConstruct is no longer being maintained as an independent project. I have implemented most of SharpConstruct's tools in Blender". Are they really that different - if there's a particular tool that blender's sculptmode lacks you could try asking nicholasbishop yourself...

    -epat. :)

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