Welcome to Issue #10, â€œOrganicsâ€
(A little bit late, but better than never :P )
We have 63 pages full of Organic Modeling goodness for you check out and enjoy. With several tutorials as well as â€œMaking Of' articles and a look at the exciting project â€œExtinction Level Eventâ€.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
Taonui Face Modeling
Modeling And Rigging A Frog
BlenRig An Introduction
Extinction Level Event
Animated Castle Effect Walkthrough
And more . . .
Available Blenderart Mag Mirrors:
IdStudios - Blender Art Magazine
IdStudios - Companion Blend Files
Mirrors available shortly:
The title is wrong where you say issue #9 should say #10.
Great news BenderArt delivered the latest.
Excellent issue. It's beautiful and very useful. :-D
That's one, I really need:
I'm not quite good in organic modelling :)
I like your Silent Killer render in the gallery section - very nice composition. The tilt of the picture, nice touch!
thanks, I love the Blender community. I can use all the tutorials and articles I can get my hands on.
This article is much appreciated. Blender rocks!!! And Blendernation rocks too :)
great, always looking forward to this.
Excellent work to the BlenderArt crew!
Very, very good, I loved it, it is helpful for me, and this issue arrived at the right moment, cause I need learn about organic modeling.
Nothing but good comments? No whoopsies, booboos or typos?
Not possible, you guys aren't looking hard enough :P
Enjoy all the Organic tip goodness, next up is Mech: Robos and other mechanical wonders!
Great news! I've needed something like this for a long time! I'm terrible at organics, but hopefully this can help. Thanks, Blenderart team!
organics... whooaa!!! perfect for me!! thanks to all the contributors!
Us Blender users are so incredibly lucky. Thanks Sandra and the gang for another great issue.
I had a quick glance and it looks like the best issue till now. My congratulations to the BAM-team and contributors.
I find the sculpting program SharpConstruct to do a more efficient job for me than blenders sculpt mode, prolly cause it's dedicated to sculpting only. people should check it out it's quite nice!
Shame - I don't usually get the time to read these anymore :( - it looks like a good issue...
The original prgrammer behind SharpConstruct is the self same person who coded blender's sculpt mode - at the bottom of the SharpConstruct homepage: "SharpConstruct is no longer being maintained as an independent project. I have implemented most of SharpConstruct's tools in Blender". Are they really that different - if there's a particular tool that blender's sculptmode lacks you could try asking nicholasbishop yourself...