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Making a 2D Logo using Blender and MakeHuman

11

logo.jpgWhen asked to create a 2D logo of a woman in warrior pose holding a Lotus flower, Robert Peake decided to use Blender. He describes the process of its creation on his website.

Robert writes:

My sister asked me to design the logo for her website. Her vision: a woman in warrior pose holding a lotus in her upturned palm. My immediate thought: why not use Blender? After all, I had some success playing with existing logos earlier.

[...]There's no doubt that the flexibility of a 3D object and the ability to reposition both poses and camera angles at will came in extremely handy in designing this 2D logo.

Robert also created a logo animation for his employer, the DavidAllen company. This particularly caught my eye as I use their methodology, 'Getting Things Done' all the time to manage my work!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. This is an interesting method but wouldn't be be faster to just draw it in 2d anyway like inkscape etc?

    Not trying to discourage people from playing around in programs and trying a different way of doing something

  2. no, it really would not be faster to draw, unless you had a pretty high skill. This required almost no drawing or modeling skill. PLUS if the angle isnt quite right, or you want to change the pose a little, you dont have to start over again with the drawing

    good job

  3. build a model yourself!

    did some illus with (own!) 3d models myself, was quite a nice way to get a better realism

  4. Nice job!

    Hey, Bart! You're a GTDer?! Me too! Well, I just "discovered" it and I believe it is the missing link that will really bring a lot of things together for me. I just got my ton of folders, baskets, a huge Inbox, Mavis Beacon Typing, a Brother P-Touch labeler, tear-off notepads, etc. I'm excited about really getting into this. ...small world...

  5. Thanks for the mention (though you did call me David once up there ;)). GTD is great and Blender is great - how fun to come across someone else with the same unique combination of interests. Here's to all of us GRD (Getting Rendering Done). Cheers!

  6. @Kernon: yeah, well, I'm *trying* :) Getting started is easy, having enough discipline is a lot harder!

    @Robert: argh! Sorry about that!

    *adds @Blender context*

  7. IHMO I think that is an inefficient method...

    even if you don't know nothing about drawing the human figure or simply drawing, you can go more fast taking a photography and trace it with vectors on inkscape (for example)... It's easier to handle a digicam that learn Blender ;)

    Greets!

  8. anyone knows a trick for how-to instal the latest make human 0.9.0 under os x 10.3.9...? every time the installer is almost done i get the message that "there were errors" and i should "try again"... i saw that some files get installed (i can even open make human somehow, but not for long...) i wrote a bug report, but have not found a solution for the installation problem yet.

  9. Chronoh - you assume the only purpose here is to make the 2D logo. How many companies make a nice 2D logo then much later decide they want to animate it? Then you really have a job creating a 3D version of something flat. Not so, however, if you start with the 3D model and derive the 2D model exactly from it. Logos for companies that have existed for many decades don't have this option - their 2D logos were probably first drawn by hand. But for the digital age, doing a logo in 3D and then flattening it down to something that can look good even in two colors is a way of preparing for the future.

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