Subsurface Scattering Now Part of Internal Renderer

Quoted from the blender website:

Subsurface scattering is a new material option to render materials like skin, marble or milk. For these materials light rays are not always reflected at the surface, but can also scatter under the surface and leave at another position. This leads to a softer appearance, as light is blurred out over the surface.

Blender uses a method to simulate this effect for diffuse illumination, in a two step process by rendering a lightmap in advance.

Some amazing results can be achieved with the effect like this tomato render by Enrico Cerica:

tomatoes.jpg

More info on the implementation can be found here. And some CVS builds of the integrated subsurface scattering can be found at graphicall.

Make sure to check out the Blenderartist thread where some of the first discussion started on this feature. As well as the numerous other threads that demonstrate the new rendering possibilities.

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