Well-known animator Daniel Martinez Lara from Pepeland.com has started experimenting with Blender, and he has already posted a way cool video-tutorial on using normal nodes in the compositor to achieve real-time lighting (the tutorial is meant to play without sound, in case you're wondering).
We were all excited to be contacted by Daniel and he was kind enough to answer a few of our burning questions about his work and how it involves Blender.
I guess we've all seen some of your animations on the web. How did you get into animation?
15 years ago, making the animated credits with a 2D program (autodesk animator) for a live action short that I made, I remember that I said to my self "Hey, that's cool, I prefer to work with computers" :).
Can you tell us anything about your current work?
Now IÂ´m focused on my animation school, but my mind is working in the background on my next animation short. Before that IÂ´ll make a couple of test animations just for fun.
How do you use Blender? Is it part of your workflow?
At the moment IÂ´m only playing and testing the program and I'm very happy with the results :) I'm sure that Blender will become another "standard" in the 3D industry soon and I wanna participate in and support this process. My next step is to make a tiny animation with blender and test the animation tools. It would be nice make my next animation short with blender, in fact IÂ´m sure that my last animation short "Changes" could have been made in Blender without problems.
What's the biggest issue with Blender that might keep you from using it more often?
In my case I would like see more animation tools in general, for example a "custom attributes" modifier to collect the important animation channels in one object, ik/fk, strechy values etc. and remap keyboard feature :)
Are you planning to make any more of these cool tutorials? :)
Sure! Maybe something about character rigging or animation techniques, stay tuned :)