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The 2007 Blender F1 Challenge Has Started!


It's that time of the year again: Curtis Smith is hosting the annual Blender F1 Challenge. The rules are the same as always: design the Formula One car of the future. It has to have an open-cockpit configuration and it must be modeled and rendered in Blender and/or Yafray.

Curtis writes:

This years Challenge promises to be one of the best ever considering the amazing developments in our favorite application this past year. The entry deadline is May 12 so there is plenty of time to create an original F1 car of the future. This year we have prize sponsors from the Blender E-Shop and Animusic (the creators of incredible computer animated music). Join in on the fun!

Check out the results of the previous six(!) contests and the rules, which contain an overview of what Curtis believes are key factors in a successful entry.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I don't think I'll be competing this year, as I'm doing several other Blender projects at the moment. But I look foward to seeing everone elses entries!

  2. @Gustav: because those are the rules. Please don't go into the same discussion as last year - it almost broke Curtis' enthousiasm for running this contest. If you don't like the rules, then this contest is not for you - it's as simple as that.



  3. Hello there, i am very neew to this program and i was wondering what qualifacations there are for this contest..... i have only had this program for a few days (almost 12 i think lol) and i have already started and finished a.... well modern F1 car, i dont know if its good enough for this contest or any thing but heres a quick link to see it it took about 9 hours to get that far.... so i guess youi could say im lost, and that i am a noob. Sorry if i wasted you time about this though......

  4. I understood that, by the rules, the texturing must be inside Blender. Is the image editor good enough for this or we can use a 2D program?

  5. Hey Mark and Bruno,
    Creation of textures in Photoshop or some other image app is allowed but they must be applied in Blender.

    Tengwar3 - your image looks very nice. Keep working on it as you have plenty of time to refine it.


    Ciao for now!


    PS: Bart, Thanks for adding this announcement to BlenderNation!

  6. i'm thinking of joining this, altho i'm pretty new to blender. only made a few things (m4a1, deagle, vanship). i think this sounds really interesing. i got a question tho. does this: (between the big engine things) count as the "open cockpit"?
    that img is still really ealy in development, and i might not even use it anyways

  7. Tikki-
    That is pretty early in the design to tell but it looks okay so far.

    Mark- Looks like it will be a fun project. I seem to recall someone doing a lawnmower in a past Challenge.

    Ciao for now!


  8. "I seem to recall someone doing a lawnmower in a past Challenge."

    And here was me thinking I was original :D

    Ah well, it's more to do with teaching myself Blender than with any serious expectation of winning.

  9. "Ah well, it's more to do with teaching myself Blender than with any serious expectation of winning."

    That's the spirit! That's what the Blender F1 Challenge is all about. And HEY, who says you won't win??!

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