“Meischeid” Music Video

Matray writes about the process of making the video:

The way I did this is pretty simple. I’ve created a simple 500*500 pixel black and white noise map, animated in Adobe After Effects for the sound synchro. I’ve made like 10 different kinds of noise based on different frequencies of the piano. Then, in Blender, I’ve created simple cubes with subsurf and displace modifiers, using my noise textures. For the ground and the white and blue meshes, I’ve rendered an AO pass (huge process because it was between 2 and 6 minutes per frame, and the sequence is 3124 frames! Do the math! I did this in 3 days thanks to the place I’m working with (Sabotage Studio).

I’ve made different render layers for the small dust (simple meshes generated with a plane as emitter of particles), the map ground, and the wire mesh. It was the first time I was using the node compositor and it’s really great! As a professional of compositing (I’ve worked essentially with After Effects for 5 years and beginning with Shake), I was quite amazed to see how it fits perfectly in a professional workflow because, except for creating the textures, I’ve only use Blender!

As a negative point I’m just waiting for one big feature in the future of Blender: an Ipo section for the nodes. Without this I can’t make a DOF (I couldn’t animate my Z…) and animate my color grading on the AO. But anyway it was a real pleasure to make this and I’m just very hopeful for the future of blender as a professional tool!

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Very beautiful and inspirering work! Keep an eye out for Matray. He’ll soon be launching a website, and it doesn’t sound like it’s the last time he’ll be using Blender either.

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