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Blender User Wins Subdivisionmodeling.com Challenge!

23

tent_win_kitsu.jpgKitsu (also known as Kitsune) won the latest modeling challenge “Tentacles” on the well-known subdivisionmodeling.com forums. In his entry, he utilized Blender's new sculpting feature very well, giving the finished model a great level of detail.

It's always good seeing Blender users demonstrate Blender's potential outside the core community. However, before getting into too much “Blender fan boy-ism”, one must remember that it is the artist and not the application that makes the art - even if the application is our beloved Blender! :)

- Well done Kitsu!

Go to the Tentacles winner announcement thread to see Kitsu's entry.

Additionally, take a look at Kitsu's work in progress thread.

About the Author

Mathias Pedersen

Read more about Mathias Pedersen (The M.h.p.e.) at www.mathiaspedersen.com

23 Comments

  1. Kudos to Kitsu and his great use of Blender :D

    It's true that people make the legend. Not the software. But if the software had no nice features it would be useless all the same.
    Good artists and good tools make the difference :)
    What would be Arthur whitout Excalibur?
    The Monthy whitout Python?
    The cowboy whitout his horse?

  2. Thanks! I was kinda disappointed though. While this is about the best thing I've done to date, I know there are people even in the Blender community that could blow me out of the water! The participation in the last competition was pretty low, and although the quality of entries was fairly high I would have liked to see a wider selection of skill levels and applications. Hopefully the next competition has another really cool topic that encourages more people to join in. Until then Blender users can get ahead by joining in the weekly challenges ;)

    Note: my old nick was kitsune_e with the sleepy eyes e_e

  3. Kitsu definitely deserved. Great entry. Nice sly post btw fktt!

    Subd is looking for a Blender champion to help us with upcoming content and such so feel free to bounce me a message if you're interested. jason {at} subdivisionmodeling [dot] com

    Personally I'd like to see Blender under a more prominent light, and that comes with educating. Cheers.

  4. what was the final poly count? looks like a few more than 250k after you got done sculpting all those bumps and wriggles?

    I am also THIS CLOSE to buying a new motherboard and vid card and a gig of ram, so was interested to see your work computer's specs.

    Keep up the good work!

  5. Roger: Blender says the final scene contains ~500k polys, ~300k for the shell and ~20k per tentacle :D
    I did this on two computers - my Toshiba tabletPC 1.6Ghz 512M RAM at home, and a P4 3.4Ghz Hyperthreading 1G RAM computer at work. My Toshiba worked fine as long as I kept enough Geometry hidden, but it didn't like having my Intuos pluged in - hence using the work comp. Both became less responsive at higher multires levels though so I ended up collapsing the multires to finish.

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