Sculpt Mode Tutorial
More a look at technique rather than a tutorial persay, but a very fine example of what is possible with sculpt mode. And how even the simplest scene can benefit.
More a look at technique rather than a tutorial persay, but a very fine example of what is possible with sculpt mode. And how even the simplest scene can benefit.
Blender really keeps surprising me every day.. before today, i never tried sculpt mode, but when i saw this tutorial i thought.. Well, i´ll give it a shot.. I was amazed by this powerfoul tool. Ever wanted to create a desert scenario? Just grab a plane, subdivide it, a work it in sculpt mode for 3 min.. And your desert is ready. Thanks for everything Blender team.
Robert, this one is really N. one :)
Great!
:: per se:: I may just be too anal! Thanks for the ref…
To made a desert is another great tool :) but sculp mode is really great I use it since RC3 was realised and I love it this is the greatest tool that we can find in blender. I’m sure that in the future we will see sculp as good as ZBrush. :D
If I made some orts sorry . I’m from Poland and i don’t see mistakes. :P
Nice, this was very needed.
But I notice that the GSoC sky simulator will not be in. Why?
Sometimes I feel that some decisions are not well “explained”…
Other than that, great work, as usual.
I think its still in progress Renato. But lets keep discussion on topic. Thanks!
(Still in progress 8 months after summer = lots of probability that it will still finish ;-)
Well, i guess it’s nice to have (haven’t had a look at it myself), but where’s the big difference between this and proportional edit? I think i’m missing something, right?
I’m running home to read more in depth. This looks incredible!
Daniel – try it and you’ll see (it’s most useful if you have a pressure-sensitive tablet). It’s such a fast and intuitive work-flow it’s not even a comparison to Prop. Mode. You no longer have to select vertices, move them, adjust the selection again, subdivide, select again, move again… you just *push*.
With Sculpt Mode it’s not about pushing vertices any more – it’s truly like sculpting – only more powerful and you don’t have to wash up after :-)
Sculpt mode users should have only ONE 3D viewport active in Blender to efficiently sculpt. I usually have three 3D viewports open, and Sculpt mode was running horribly slow, but now I know why! Duh! Blender was redrawing the mesh three times. Hope this helps someone. :)
Nice image and really like the way RobertT explained his workflow. Thanks RobertT.
P.S.
Did you know …?
….. that pressing PAGE_UP and PAGE_DOWN key while in sculpt mode increases/decreases the multi resolution mesh level.