No 3D model is much without suitable textures. CG Choice Award Winner Stefan Morrell shows methods and tips on painting high-quality hard surface textures in this tutorial.
The tutorial is a very interesting and educational read that artists on most levels can learn something from. The tutorial is Photoshop-based, but can be followed using any other 2D graphics application, such as the Gimp, etc. It covers not only painting diffuse/color maps, but also bump maps and specular/reflection maps + gives a few assorted hints and tips. Make sure you read all the parts. Paint away!
21 Comments
Really Amazing - The quality of the final render is astounding.
He makes it sound and look so simple... Alas, it often isn't. :(
Just what I needed... * joy *
Time to take the dust off this tablet...
Really nice tutorial
Great TuT !
The rendering result speak for it self!
Thanks for sharing that...
Enjoyed that a lot. Actually I read on CGsociety prior to this, fantastic work and good renders.
Very good tutorial - nice find.
And with Blender's new Render Baking you can easiliy render the Ambient Occlusion Pass, even for more complex UV mapped objects.
Thanks, very interesting tutorial.
I was just thinking the same thing as thoro mentioned above. Shadows were looking a little bleak and this is exactly the thing I was looking for. Now I'll be able to bake a partial shadow into the texture.
Thanks for the pointer Mathius
Thanks for the tutorial Stefan!
Great tutorial but knew it already from "3d Total"
http://www.3dtotal.com/ (in the upper left free stuff and then in the drop down menu tutorials)
Its a very cool tutorial collection with much know how and many of them are very easy to translate into blender.
for example, some tutorials i found very interessting:
http://67.15.36.49/team/Tutorials/benmathis/benmathis_1.asp
Texturing is one of my numerous weak points.
Great tutorial !
Very useful.
Thanks a lot for sharing !
What a great tutorial! All the other links given also, first rate indeed!
This is exactly what I love to do and see. I like this tutorial because he showed off a few tricks that combined two work processes into one workflow, the scratches controlling the paint flakes.
If any of you chaps have any technical Photoshop questions related to this, feel free to ask. *rolls up sleeves* I think I speak this guy's language.
*cough* from the bowels of my younger years, here comes the basis of most of my graphics guru-ship. Tons of these earlier-photoshop tutes teach you the fundamentals -- the stuff that nodes are built off of. I encourage you read everything you can here. It's non-stop gold.
http://www.handson.nu/
http://www.gurusnetwork.com/tutorials/two_d/photoshop/
The tutorial is also available as a PDF file from here: http://files.filefront.com/5181268
My god, so much work for one simple hatch, get some wood and paint and make a real one!
: )
Now if someone makes a Blender specific adaptation of this, with AO texture baking explained I salute him / her wholeheartedly.
I read the tutorial a long time ago, and it is truly exellent.
any one got any ideas how the AO pass is done extracted from blender - any sites out there that cover this
its simple as adding a uvmap and hitting ctrl+alt+b,2 with the meshs that you want a oclusion map selected.
anyone know how to make the flaking paint in the gimp?
indeed an old news - but a good news non the less! (well old for me and some others, new for some of the else, im sure its of help, thanks for reminding me =)
once agian great tutorial thanks
http://doodletoo.com