Erwin Coumans, developer of the Blender game engine and the Bullet physics library, Bullet, does it again: he is offering an impressive prize for the creation of the coolest Bullet demo. With his previous contest you could win a PSP but this time the ante is upped: you can win a PS3 or a Wii.
This time the goal is to create a fun-to-watch simulation in Rube Goldberg-style, in which you had to create needlessly complex and weird contraptions to achieve a simple goal. Check out for Rube Goldberg's original comics, and the Wikipedia page on his work.
This contest will require you to make good use of the new Bullet functionality that he has been steadily adding such as compound shapes and GUI for editing rigidbody constraints (ragdolls, hinges etc) and Mac OS X mouse-look. (More physics features for animation purposes (ragdolls etc) with more GUI are planned for Blender 2.44 and later in 2007). To make sure it is just a Rube Goldberg simulation and not a puzzle game, it is not allowed to have a 'puzzle-building region' in the entries.
The contest ends 1 March 2007. For more information, please visit the Bullet Physics Contest Homepage.
Update: by Erwin's request, we've slightly changed this article.