Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Interview with Ton in Linux User & Developer Magazine

28


Remixing the source

Not only the software we used was open source, but the entire studio database had been published (under a Creative Commons licence). That's crazy, and has never been done before. I think we deserve the claim that Elephants Dream is an 'open movie'. We did have some remarks about the audio part, but then Blender is a computer graphics project. We couldn't afford to include open source audio, and I have no idea how to manage it. We found a studio sponsor for music and the soundtrack, and it did use open source in the studio, but not exclusively, because there was no open source audio development involved. We might do that for next time, but it would have to be organised by an open source audio project, that would participate and help out the team to get it done.

Also, because we wanted cinematic quality, everything was rendered in 2K high definition; the audio soundtrack had to be 5.1 surround, Dolby, theatre quality. That's still little bit of a problem with open source production. I hope sometime it will be there, and we can support that.

Another nice thing with making this movie open and freely available is that it has become a sort of reference standard for high definition television. There was a big broadcasting convention in Amsterdam, with five or six big halls, the whole European broadcasting community presenting for ten days. I heard that at least ten different booths were showing Elephants Dream on high definition TV. That's mostly because there's a big lack of high definition content. You can do it with a camera, but cameras are noisy and it doesn't look that crispy. If you have the original 3D renderings we published from Elephants Dream and you show them on a high definition screen, it looks so crispy.

The first European HD-DVD title was Elephants Dream; a German company published it. It's a commercial product but we don't get anything from it - that's fine, it gives Elephants Dream a bigger audience and distribution. I've lost count of the number of TV stations that have shown Elephants Dream; I just heard that the main Argentinian TV channel showed it. It's impossible to keep track of everything; the same for festivals and awards.

The moment we finished the project we had to move on to other things, and since Elephants Dream is open and free, everyone said we should submit it this or that festival. I said 'Please submit it yourself! I can't do all of that, it's too much work!' So a lot of people have been submitting it themselves, and we've had a couple of awards.

1 2 3 4 5 6

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

28 Comments

  1. Cool and huge interview...but I think thats a little bit not true that blender in 1995-2000 was absolutely freeware...it was freeware on Solaris, BSD and other UNIX platforms, but for MS windows it was as shareware (the saving was not possible if you don't pay 100$:)..it;s clearly written in 1.60 release notes .but it;s just kinda
    small thing...anyway

  2. This is a very good interview.
    I´ve always read about Blender´s history via a bunch of sites, but nothing is better than read Ton himself tell us about his point of view of everything related to our beloved Blender. =D

    Thanks a lot!

    cheers

  3. What a great interview, kept me interested for the whole six pages! Thanks Ton, Bart, and Daniel.

    I'm delighted to read that other open movie projects are planned soon. It's great what came out of the last one, I have no doubt that the next one will be grat also and push Blender forward in the process.

    Though with only a small user base compared to the modelling/rendering side, I would love to see some sort of open game project sometimes. Perhaps after the Ogre integration and the other exciting additions to the game engine that could be an interesting project.

  4. I agree with Enriqolonius - in this "fast times" i think blender have an intresting and "long" history
    and an very intresting future in front.

    and

    third what sanne said! ;)

  5. Read it, part that I like a lot is the open studio idea. Also wondering how they would qualify people for orange 2.

  6. Great interview, very interesting... yeah, I was wondering how on earth Ton could keep doing all the things he has been doing. I feel relief that Ton is going to delegate some more of his responsibilities to others , just so that he doesn't burn out or worse have a stroke.

    Ton, your the programmer of programmers I am sure, thanks for giving us this marvelous tool to work with. ANd thanks Bart and Daniel James for sharing this with us!!!!

  7. Every time Ton talks about Blender I felt more secure about the open source project and the strong of the way Blender took.
    Every time I felt more confident that Blender will change the 3D world forever with the open source ItÅ› not so a question of being free, itÅ› a question of the quality of the software itself. Open source is made with love, for all and to everyone.

  8. This article was so crispy! :D We love Ton.

    Oh, and I'm the bloke that remarked many times about non-open audio. I still think it's important that Blender start looking at audio more. Is anyone with me? Maybe we can make it happen! Audio is actually very easy conceptually.

  9. Ton!

    If you are in need of a professional in Blender who will work for love of the project (i.e. no fee whatsoever), let me know.

    Just ask on this blender forum for "Dude man" (or this email - my real email this time, he he ;) )

    I always appreciated what you and the other developers did, and since I'm such a lousy programmer - but an excellent modeller/animator/FX - I should put my efforts where it will pay off best.

    Call me when the time comes, give me some early notice, and I'll see if I can clear my busy schedule for ya!

    Take care, and thanks!!!!

    Dude man

  10. i second what Bmud said, i am a very beginner programmer and thats why i didnt got any further yet with my "dreams" on this side but once i proposed a blender and puredata integration to give the blender users contact to a audio interface also not only graphics, maybe i was wrong maybe not but the truth is im to amateur as a program yet to go for it so i am better improving my skills as a programmer before any attempts on this side, but if someday i have the knowledge to do something like that i would be very proud of it.

    Very cool interview and the studio idea is something that can really grow and benefit the whole OSS comunity, not only blender, thanks for sharing.

  11. Quite an awesome interview, and the cool part is that Ton has already been on the leading edge once with the first release of an open movie, but if the open studio becomes a reality, it will be another first!

  12. Very very cool Interview.
    I think the best resumé of ever for all the Blender saga from the beginning.

    My compliments Ton! ;-)

  13. Very nice interview! I'ts always awesome to dig little bits of info about Blender's history and development =)

    Best regards

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×