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Excellent sculpt image.


sculpt.jpgMaqs at the Subdivisionmodeling forum has posted some incredibly detailed examples of using Blender sculpt.

Browse through the entire thread as there are a couple of sculpt images. And a little progress image demonstrating his workflow can be found on page 3.

What I find most amazing is the system that Maqs is using:

...ubuntu 6.06, 256 ram, Sempron 2200, GeForce fx5200...

Find the thread here.

And if you'd like to give the new sculpt functionality a try. Just download the latest Blender 2.43RC1.


  1. I downloaded the RC1 yesterday. I have to admit the sculpt in here has nothing in common with previous sculpt version...

    Only complain I would have is that I wish the middle mouse scroll would increase decrease the brush size :P (I tend to have this silly reflex... wonder why)

    Why not make a :
    scroll up : increase brush size
    scroll dn : decrease brush size
    shift + scroll up : increase strength
    shift + scroll dn : decrease strength

    Otherwise, nice grumpy character... And nice PC rig too...

  2. Eh.. Bart you forgot to fix the second time you display his name.
    This is an excellent model, but it ain't the only sculpt model I've seen. There are a lot more Blender sculpted models. I like the old man a lot more than this one. You can see him on the wiki. Only his neck looks a bit weird. But I'm not old so I don't really know how that looks.
    I'm going to test is myself.

  3. Mark (aka gruvsyco) on

    As one of the mods over at SubD, I encourage anyone wanting to improve their modeling skills to join and participate. We are a non-app-specific site and try to encourage the promotion of general modeling knowledge. At least 2 of the mods use Blender and another one uses Wings3D.

  4. Sculpt Mode is really good!

    In the past, I thought that this kind of tool was only usable to make terrains. I see that it has been improved at an incredible level of efficiency !

    Well done Blender Team !

  5. Dohhh... I'm a windows user and more than 500000 polys simply STOPS my AMD 3.2+, 1GB RAM, ATI Radeon 9600... And if i add one more subdivision level - an exeption appears...

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