Maqs at the Subdivisionmodeling forum has posted some incredibly detailed examples of using Blender sculpt.
Browse through the entire thread as there are a couple of sculpt images. And a little progress image demonstrating his workflow can be found on page 3.
What I find most amazing is the system that Maqs is using:
...ubuntu 6.06, 256 ram, Sempron 2200, GeForce fx5200...
And if you'd like to give the new sculpt functionality a try. Just download the latest Blender 2.43RC1.
18 Comments
I downloaded the RC1 yesterday. I have to admit the sculpt in here has nothing in common with previous sculpt version...
Only complain I would have is that I wish the middle mouse scroll would increase decrease the brush size :P (I tend to have this silly reflex... wonder why)
Why not make a :
scroll up : increase brush size
scroll dn : decrease brush size
shift + scroll up : increase strength
shift + scroll dn : decrease strength
Otherwise, nice grumpy character... And nice PC rig too...
Does the sculpt tool use the pressure of my tablet? That's something I really love in Gimp and Inkscape.
Aw: If we would scroll to increase the size when how should we zoom?
wrong nickname Maqs not Mags :) there is Q not G
Try the F key to adjust the brush scale.
@szczuro: fixed, thanks!
:P I have to find the shortkeys to the sculpt mode...
And yes... scrolling is for zooming. Duh from me... :)
Eh.. Bart you forgot to fix the second time you display his name.
This is an excellent model, but it ain't the only sculpt model I've seen. There are a lot more Blender sculpted models. I like the old man a lot more than this one. You can see him on the wiki. Only his neck looks a bit weird. But I'm not old so I don't really know how that looks.
I'm going to test is myself.
Very neat but I agree with AniCator, there are some other really groovy examples out there. My latest favorite -> http://blenderartists.org/forum/showthread.php?t=85838
>>I like the old man a lot more than this one.
As stated in the article. Check out the thread on subdivisionmodeling.com. The old man one, I believe the one by maqs is the one you are referencing, is in that thread.
Its on this page: http://www.subdivisionmodeling.com/forums/showthread.php?s=dfac532d8d5ba388d008f5ea9d58e945&t=1840&page=2
>>Eh.. Bart you forgot to fix the second time you display his name.
I corrected it. I hate it when I do that. Sorry maqs!
oh my gosh what a sweet image....
Im not great with the sculpt too; yet...
Practice practice...............
The old man sculpt with blender and gimp is much nicer I feel.
You can see it on his website here. Most impressive! And only with
256mb of ram!
http://www.maqs.xt.pl/
lol, i saw the thread while browsing the sdm.com forum.. woha.. was i suprised to see the user use blender! ^^
As one of the mods over at SubD, I encourage anyone wanting to improve their modeling skills to join and participate. We are a non-app-specific site and try to encourage the promotion of general modeling knowledge. At least 2 of the mods use Blender and another one uses Wings3D.
I was happy with my sculpted monster until I saw these examples :p
http://www.flickr.com/photos/gespertino
I must try harder...
XD
P.s.: Anybody knows when will sculpt mode work with shape keys?
Sculpt Mode is really good!
In the past, I thought that this kind of tool was only usable to make terrains. I see that it has been improved at an incredible level of efficiency !
Well done Blender Team !
Dohhh... I'm a windows user and more than 500000 polys simply STOPS my AMD 3.2+, 1GB RAM, ATI Radeon 9600... And if i add one more subdivision level - an exeption appears...