Some of you might remember Colin Litser's cloud creation tutorial. Which took a look at creating volumetric cloud effects in Blender. But how about taking it a step further. Who hasn't wanted to blow up a building in a fiery explosion? (in 3D of course!) Or how about launching a comet into orbit?
Salvador Mata RodrÃguez has provided us with an excellent tutorial on how to begin to do just that. The tutorial takes a look at creating volumetric smoke and fire effects in Blender using a mixture of procedurals. The smoke would make an excellent start in cloud creation.