We've posted about BMAE before, Ron Walker's script that allows you to set the size and location of objects in Standard and/or Metric values. But with Ron's latest code changes, updates and added eye candy, it's worth mentioning again.
This time around you have two scripts to choose from, a standard or SE edition. From the BA thread announcing it:
The script now comes with three language - English, Spanish and Italian. *If you notice any language errors (grammar or spelling) let me know (PM me) and I'll fix it as soon as I can.
Save your load settings. Currently there are two to choose from - Language and Units
For BMAE v1.1 SE:
Same as above, PLUS:
Four themes to choose from for this version - ComicBook, Horror, Space and Tech. I had actually finished these back when the first version came out but at the last minute decided not to include them. I put them away and forgot about them. It wasn't until recently when I stumbled upon them that I decided to include them (and a small update to ComicBook). These themes are the reason I'm calling this version SE (Special Edition). I think this is a one time deal for this version only. I don't plan on supporting themes (at least not this elaborate) in the future if I continue updating BMAE. Please note that themes support English only.
If you don't install the supporting folders (with settings/images files) BMAE will complain but it should still function. You just won't be able to use settings/themes. More details in the PDF under installation.
Firstly, this script is fantastic since it gives you the ability to use standard (English) and metric units for your mesh creation. Secondly, the addition of themes is something you don't see very often, and I think it's a nice visual when you've been working with the same interface colors for a long time.
You can find the script and the images of the themes here. Or get the scripts from the following direct links: BMAE 1.1 or BMAE 1.1 SE (with the bug reported by dazzler fixed - or if you don't want to download the whole thing again, here is just the script that had the issue fixed). Ron has let me host the script on my personal site (which is where the link leads you, so if you want to chat with Ron about the script, you should use the BA thread linked to above.