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Ton Speaks at the Dutch Game Days 2006

6

nlgd-logo.jpgTon Roosendaal will be giving a presentation called 'Open Source Blender' during the 'Focus on Themes and Future Vision' session at the Dutch Game Days 2006 in Utrecht on november 23rd 2006.

Ton will be speaking from 14:50 - 15:20. The full conference program is available online. At €395,- excl. V.A.T. the entrance fee is far too steep for a casual visit, but if you're a Dutch game developer I suppose this is the place to be this week.

Ton didn't think the event was worth commenting on for us, which I think is strange. We know by now that BlenderNation is not only being read by Blender artists, but also by the 3D industry in general, and extra coverage of these events only benefits Blender.

If any readers are going, we'd love to hear some feedback on this session and on the day in general.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. maybe - but all I can say is - even if I did live in the netherlands - it's very unlikely I would pay that much money just to find out what was going on lol ;) -epat

  2. Can I just say here that Blender's one big fault is the game file import and export functions, many of which are non-existant, or broken.

    I use Blender to make models for a Duke Nukem High-res mod and we were searching high and low for an Quake 3 format exporter. One of our own guys had to write one in the end. Last I checked, the importer wasn't working either.

    Blender would make some major in-roads into gaming if the game im/exporters were revamped to actually work. This goes double since poor old G-Max felt the axe.

  3. kinda true I guess, however, I've been able to get meshes without any problems into UT2k4 using the goofos 6.1 ase exporter, and a friend of mine got stuff working into Half Life2 with some plugin he found somewhere.
    It would be neet if there where better default plugins bacause it is still a bit tedious, but it works, so I'm happy with it.

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