Do not use any builds from November 19th, 20th, or early part of the 21st - it can destroy irrecoverably any armature file used.
Also, please delete any builds you are personally providing to the community from these dates.
Ton states:
Hi,
All test builds made between 2006/11/19 00:07:32 CET and now will mess up Armatures, if you enter editmode once. That's an unrecoverable error, so you might consider to remove such testbuilds to prevent damage to animation files.
-Ton-
Info obtained from the developers maillist.
15 Comments
:-o
Don't worry!
A fixed build is available at GraphicAll.org
Windows
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=282
Linux
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=289
MacOSX
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=287
I will tell ZanQdo to take off all the other buggy builds.
Phew! just in time, I was about to start messing around with one of the test builds! Thanks for the warning!
Thank goodness for Blendernation
Kind of ironic that the previous entry is the Stride tutorial, Maybe we should edit that post to warn about the recent builds too
whew! dodged a bulet, almost opened up huge project in one of those builds! Thank you Blendernation...
Oh, everyones already said that.
This is a good reminder to always have project backups available, located on a separate drive or in a separate backup folder.
Thanks for the warning.
A lot of projects could have been destroyed because of this glitch- thank you so much for warning us!
I also downloaded a recent build, just last night in fact and was going to test it tonight, thankyou BlenderNation!
At this point it may also be useful to re-iterate the message from the Blender/org testing builds forum:
"This forum is for distributing Blender builds from the CVS sources. These builds are not official releases, they are snapshots of the development work in progress between Blender versions. They may contain half working features, bugs, incompatibilities, render quality errors and it is strongly recommended that you don't use these builds for anything critical. On the bright side, you can play with new features and changes as they are added, and help provide some very welcome testing and feedback. For important work, please use the officially supported releases available at http://www.blender3d.org/Download/."
Yep, All CVS builds at GraphicAll.org are safe :)
Hi,
this reminds me of a backup cheat I've read about a couple of months ago and use since then.
You can let blender autonumber your files when saving them. All you have to do is append a numeric value to the name of your .blend file, so it listens to the name "MyBigModel_01.blend" and then press "+" on the numpad whe your mouse hovers over the filename field.
The whole procedure works as follows
- Save your file once and append a numeric value to the filename, right before the .blend. (MyBigModel.blend => MyBigModel_01.blend)
Then, whenever it deems you necessary, do the following:
- go into the "save file" dialog ()
- hover your mouse pointer above the field with the file name (do _not_ click into this field!)
- Press the "+" on the num pad ()
- Blender now automatically counts the name so that "MyBigModel_01.blend" becomes "MyBigModel_02.blend".
- Press save ()
This takes about 3 seconds when you're used to your keyboard. You now have versions of the blend file you are working on. Back them up for later recovery.
Yt,
Gunnar
Sorry for the double post, but wordpress removed the keynames since I enclosed them in triangle brackets and wordpress interpreted them as html tags. So here we go again...
Hi,
this reminds me of a backup cheat I’ve read about a couple of months ago and use since then.
You can let blender autonumber your files when saving them. All you have to do is append a numeric value to the name of your .blend file, so it listens to the name “MyBigModel_01.blend†and then press “+†on the numpad when your mouse hovers over the filename field.
The whole procedure works as follows
- Save your file once and append a numeric value to the filename, right before the .blend. (MyBigModel.blend => MyBigModel_01.blend)
Then, whenever it deems you necessary, do the following:
- go into the “save file†dialog ([F2])
- hover your mouse pointer above the field with the file name (do _not_ click into this field!)
- Press the “+†on the num pad ([NUM-+])
- Blender now automatically counts the name so that “MyBigModel_01.blend†becomes “MyBigModel_02.blendâ€.
- Press save ([ENTER])
This takes about 3 seconds when you’re used to your keyboard. You now have versions of the blend file you are working on. Back them up for later recovery.
Yt,
Gunnar
That's why I have a backup of all my .blend files
Thank toy fr the info!! I was also ganna download the latest build :OO