I'm sure many of you have seen the muscle simulation experiments by Toloban at Blenderartists. Toloban experiments with using IPO driven shape keys to create muscular simulations within his model. And he has been kind enough to create an overview on how he did this among other things.
He shares some of his techniques and methods in a series of advanced rigging tutorials. The first tutorial is about bending joints and he discusses how to properly add bones to prevent pinching at joints.
Next an interesting walkthrough setting up bones for areas that twist like the forearm. Now Toloban gets into discussing the shape keys and uses shape keys instead of bones to correct pinching at joints. Finally, is a slightly complex technical discussion on a solution for shoulders using pydrivers as controllers.
10 Comments
congrats toloban!
I hope I can do this soon ;-)
Tolobán is a god... And thats a fact.
I
I love Toloban!
very nice techniques but not so easy to do, i didnt tried but i dont know if i can do it yet.
nobody said it's easy
i've read over the older material some time ago, and it makes use of some very good things that blender offers
this new one looks good as well except in one place
the arm and shoulder movement in the demo of the woman with her arm over her head
first the shoulder in a human can not achieve that angle with no rotation in the arm
and even with rotation in the arm the clavical makes for alot of this movement yet he shows it in a relaxed position
just thought i should point this out for those that may read this tute and think that it is an accurate pose
cheers
Hi Toloban,
I just tried to use the XZ rotation technique on Elissa using 2 extra bones with copy rotation and it seems to work better than my previous attemps. It was just a quicky and I need to try a more precise attempt. I haven't done any Blending lately. Keep up the nice work and precious information!
Thanks. Good thing I had the bandwidth for all your visits!
Wasa: I am aware of that, it is not an error. The position is impossible, but that ideal key is meant to blend with the other keys, if you want a realistic pose you will of course twist the arm. Rising the clavicle is achieved by rotating the collar bone, a few constraints can help to do that more automatically.
Wim: Add a bone to twist the thigh and your artifacts should be gone (in fact I learnt a lot from your problem). I am glad you are still working on Elissa. You keep it up.
Hey all,
I am really in need off some help. I cant find a tutorial on how too bend a tube ore cylinder.
Isn´t there some kind off bend tool ore something?
Hope someone can help!