Proog Walk Cycle Tutorial

Walk cycles are one of the staples of 3D character animation. Yet it’s all too easy to end up with bland, robotic movements. In this tutorial, you will learn how to create a walk with personality, keyframing and refining a basic movement cycle, then layering secondary animations over the top.

The walkthrough is intended for readers who already have some familiarity with both Blender and the basic concepts of animating a walk cycle.

prrog_walk_thumb.jpg

Here’s an OpenGL render of the walk cycle:
proog_walk.mov

  • The tutorial was published in 3D World magazine (August 2006) however, it can also be downloaded, in PDF format, from here.
  • AND, if that’s not enough, even more support files can be downloaded from here. You’ll find the files in the August 2006 section.

You can also check out Bassam Kurdali’s website at free_factory dot_org. The site is very young and Bassam is very busy but, I’m sure it will become a regular stop for blenderheads.

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