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Blender conference: Creating the Impossible with Blender nodes.

16

abomb.jpgOnce again Colin Litster will be showcasing the flexibility of Blender. This time it will be at the Blender conference. If you are one of those lucky enough to get tickets to the conference then you will get to see Colin demonstrating how to use Blender's nodes in a workshop on Sunday 22nd October, from 1330 to 1500. Colin has given us an exciting preview of what to expect at his website, Cogfilms.

Colin says the following about the workshop:

...an atom bomb explosion. You will learn how to create this and many other node based effects during my session. So i look forward to welcoming you there or at wider locations via the feeds....The whole workshop will show how NODES can be used to create some really difficult FX easily. I will demonstrate the simple art of using Material and Composite NODES with a unique FLASH card system that a few lucky attendees will be able to take home. What a bargain. See you all there.

Make sure to visit Cogfilms to see some nice animations of the atomic bomb explosion.

16 Comments

  1. Looked at the animation and couldn't discern the big deal in it °°
    The animation itself isn't particularly realist, it looks like a pillow lava eruption in water... I prefer the animation of the ocean :D

    Hope someone get to the conference and can explain the -extraordinaire- of this method to me...

  2. I'm agree on main idea of aws357. I see to the video, and may be this is not the finished "product".
    Cause all I see there is possible with a old version of blender with 2 or 3 plug of texture in material, (alpha and emit way , displace/bump ) and with the sequence editor to have the gradient from the white to picture...
    I looked for something more impressive with particular for smoke, burned texture and a real feel of power. I know it's hard to make and surely difficult to realise.
    Good reshearch on it ...

  3. I somewhere read, that most of the Blenderartist don't use Nodes as much, as Other 3DArtists; some of them, don't even know, that it's existing!
    I also used it only once, so I don't really know, what you can do with it!
    I think, the extraordinary part of this is, exact this! :p

    There also was written somewhere, that the Blender Nodes aren't as "good" as in other 3DProgs, but I can't tell you, if it's true or not, 'cause I didn't use any other 3DProg... :D

  4. Atomic Explosion Comment:
    It's quite good, but it's too "plastic" and I'm not an Expert, but I think, it also needs to long, to come up. And also stays too long, but then, it circulates too fast: The mushroom-head-cloud is too fast...
    Last point is, that the illumination is a little weak; It could be brighter!

  5. @Kram1032

    What are these "nodes" you talk of?

    (..j/k, lol)

    Although I must admit I enjoy modelling more than creating SFX and cool looking materials. So really I don't use the nodes much either, I barely use anything outside of the modelling tools.

  6. explosion is not very realistic, it's more like candyfloss, the clouds don't billow or move, it doesn't show the volume of the cloud moving, it just rotates repeatedly.

    regarding the power of nodes, it's interesting but making difficult FX's easy isn't demonstrated in my opinion, in this example of the 'power' of nodes. it's more like a mediocre effect made easy.

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