Today, We continue our look at the Blender Summer of Documentation with Felipe Bergamin Boralli's work on an Introduction to Physical Simulation.
Felipe covers basic math and physics first, then goes on to explain fluid simulation, softbodies, and particles in Blender. And if that wasn't enough, with the help of Erwin "Bullet" Coumans, a section of the documentation discusses rigid bodies. This is a great resource since it has not only how to use these features, but in most cases it describes every item in each panel. Nicely done Felipe!