Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

BSoD: Introduction To The Game Engine

11

bsod-game.gifYou might recall the Blender Summer of Documentation that was initiated a few months back to create comprehensive documentation of various aspects of Blender.  It's about time we start taking a look at them, starting with Mal's Game Engine documentation.

From Mal's introduction:

This tutorial is aimed at anyone with an interest in making 3D games, but who may have no prior experience of either Blender or 3D. It will teach the basics of the GE to both new Blender users, and also to existing Blender users who may not yet have enjoyed this aspect of their favourite application. Blender is a very powerful 3D modelling and animation package, with an excellent and constantly improving built-in Game Engine ( commonly referred to as the GE ). It is known has having quite a steep learning curve, although when you get used to the workflow, it is very fast to work with.

So if you are looking to unlock the power of Blender's game engine, this is just what you need to get started!

About the Author

Eugene

Just a guy really into 3D, especially where Blender is concerned.

11 Comments

  1. *EXCELLENT* Resource for those interested in the Game Engine.
    Well structured, great use of screenshots and well annotated for the beginner user.
    Just in time too as I am starting to use Blender for one of my A level (17/18 year olds) classes.

    I will definitely include this as course material, and will hopefully be able to give constructive feedback on the content e.g. I think you mean users should get version 2.42a rather than 2.42 - game engine broken in 2.42?

    Keep it up Mal!

  2. 3 thumbs up, definitly really helpful, *bookmarked*
    great resource for the GE, well structured as i could see so far.
    thx for this doc, i missed this kind of help since long even if i didn't use the ge much.

  3. Mal: really excellent work. Thank you!
    \\edits: minor\\
    Eoghan: I fixed 2.4.2a note. thx for the comment.
    Ton: any word from Bill about making a GE exporter for the xbox 360?

  4. Amazing!

    Everything very usefull. Clear, clever. Nice to see all this conceps for the game engine at the same place. Congratulations Mal!

  5. It is a very good tutorial on the game engine, useful for some experimentation on a game I'm trying to create. In going through the tutorial, I noticed that in the section regarding setting a sensor to trigger the restart scene actuator I began to experiment with the game restart actuator and it only seems to fire once per run of the game engine. I tried placing the sensor on various objects including an empty, and it will reset once, but appears to be on a one shot basis. Is this a known bug with this version of the game engine or is it a feature and is there a way to turn off, or reset the sensor to allow a second (or more) restart? I have tried using a keyboard sensor, and the Always sensor, both to no avail. I am running Blender 2.42a and have python 2.4 installed. Thanks.

  6. Hi folks,

    Thanks all for the feedback on the article - it's great to hear that the tutorial could help more people try out ( and hopefully continue using ) the Game Engine, the ( IMO, and in many ways overlooked ) jewel in Blenders crown :)

    I will be putting time aside in a few weeks to cover some of the more complex GE tasks ( assuming a basic knowledge of Blender and the GE ) - this initial tutorial was aimed very much at getting people just to try out some basic GE interactions, and to enjoy how quickly fun content can be created.

    Best regards...
    Mal

  7. Great stuff. Blender rules!! Excellent tutorial, just took about an hour to skim thru and get a basic game working. Next mission is to learn how to manipulate a rigged humanoid model :)

    I love the way blender GE works, the logic blocks work great. I've done similar basic stuff with director but this works loads better than that, the friction and other physics look great just by turning them on, unlike director where everything kinda slides about.

    Thanks for the tutorials,

    m

  8. Thank you Mal. It's a excellent piece you gave us. May I ask to have a PDF or any offline version of this great documentation? My net connection timing is limited so can't pay deep attention reading and practicing together. Will be very thankful if done so.

    Regards

    Joy

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×