Steve Alvis wrote us about using Blender to import data from Graph Calc, a free graphing calculator for Windows and Linux which can be used to graph 3d functions.
Steve writes:
You are not only limited to Cartesian coordinates, but you can use polar coordinates too. The 3d graphs can export to DXF which are compatible with blender. You just have to remove doubles in the edit mode to make it look right.
Nice tip - thanks Steve!
8 Comments
Man, wish I'd paid more attention in math class. now I have to go find some fractal equations...
same lol... -epat.
For a second I thought this meant I could import TI 83 data. Still cool though.
This is seriously good news! Being able to define surfaces this way is very powerful and great fun to play around with.
by any chance, is there a way you can import these equations into blender? like some mesh export script of somsort...
or even better, a calculator (graph) python script in blender!!
The latest cal is 3 years old? are they going to further develop it?
Regards,
broken_sword
@broken_sword
Yeah, I noticed the age of it as well. I don't think it will be updated anytime soon, but the source is available for others to.
Perhaps if it works well enough it doesn't need updating.. like Commander Keen :P