After some quiet reflection on how to support armatures, Illusoft has released an update to their Collada 1.4 plugin for Blender (now version 0.3.91) with - guess what - beta armature support, and the following features/bug fixes:
Features
BETA - Armature import (no skinning)
import Polylists
import Textures for Transparency
Bugfixes
- tags contain both and tags, schema violation & causes problems with other importers: EQUATION = 'equation' missing
- missing u'Materials' key causes import failure, can we continue and report a warning?
- lacks 'sid' attridute, and lacks 'body' attribute
- Importer not handling COLLADA 1.4.1 files (even simple ones)
- Import functionality with Daz Exporter ver 1.4.1
- Polylists were not importing corrrect
Post issues to the Illusoft forum. Remember, an updated Collada importer/exporter, is a happy Collada importer/exporter.
10 Comments
committed to CVS,
LetterRip
Hi,
I Just released 0.3.91,
With full polylist import support. (A lot of Daz and Maya files use this primitive type) and a few bug fixes.
Check the website at http://colladablender.illusoft.com/downloads.html
Pieter
@All
I've updated the posted to include the newest update that Pieter did - it's hard to keep up with him sometimes. Hopefully no one will mind that I changed the post 10 hours after I posted it.
Hi Eugene,
I saw the Array Exploration Video and was asking myself how the Desktop Wallpaper in the back was done?
@Marcus
I can actually better answer your question with this link:
http://www.blendernation.com/2006/08/11/mathias-pedersens-starry-night-tutorials/
The image was actually done by Mathias and his site has the image and the tutoirals on how he made it. The minute I saw his image I immediately made it my background on all my machines.
Shoot, I just realized my background is different now. The image on the aray demo was actually from devianart I think. But I am sure it was made with Apophysis (http://www.apophysis.org/) - though I don't know the details.
i think i read somewhere that your importer/exporter also supports physics? how does this work? what is possible with that?
Amazing. :-)
Thanks, Pieter!
Just too bad the script does not work since quite a while time (at least not in 2.43). But there is hope:
Read more about the current problems: http://blenderartists.org/forum/showthread.php?t=85777
Read more about development progress (or lack thereof): http://colladablender.illusoft.com/phorum/read.php?2,86
Werner
collada import not funtion in 64 bit :(